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Reviews of 'Sandstorm'

Sandstorm

by J.D. Wiker, Jennifer Clarke-Wilkes, Bruce R. Cordell
D&D Expansions, Volume 17


Reviews of 'Sandstorm'

Here are the visitor reviews we have of Sandstorm. For more information about this title, please visit the item detail page.


Reviewer: Trampas Whiteman

Rating: Stars

I will start out by saying that I'm not a huge fan of environmental books. That being said, Sandstorm does fill the niche for those who want an environmental book about the desert.

Chapter One is about the Waste, or desert environment. There's tons of information here that enthusiasts of desert settings can use, including natural and supernatural Waste hazards.

Chapter Two goes into the Races, Classes, and Feats of the desert. Most races are desert variants of existing races, although we see a new race – the Asherati. Notes on using the PHB classes in a desert environment are also available. This chapter ends with touchstone sites.

I have to question why the touchstone sites are in this chapter and the prestige classes moved to the next chapter. Fans of Dune will certainly find a treat in the ashworm dragoon, a rider of gigantic desert worms. The Lord of Tides is a prestige class based on the idea of a spellcaster who finds water in the desert. Sand shapers are desert mages. The Scion of Tem-Et-Nu is basically a guardian of rivers with nifty river abilities. The scorpion heritor basically "becomes one with the scorpion". The walker in the waste embodies the harshness of the desert.

All of these prestige classes are fine, though not fully inspiring. Wizards of the Coast is continuing to show good tendencies by having notes on how the prestige classes fit in the game.

Chapter four is equipment. New types of weapons and armor are available. I was surprised they didn't have any chitin-skin armor here. Overall, not too bad of a chapter. The art for some of the armor looks a bit goofy, though.

Chapter five is magic, including drift magic. Plenty of new spells here. I'm also happy to see continued support for psionic powers and epic spells here.

Chapter six is monsters. There's plenty to choose from here. Some of the dire animals aren't really desert animals. There is a sand dragon, which is nice, and a desert lich. I'm not sure why, but it seems that liches are in every other book these days. Overall, a very comprehensive chapter.

We wrap up with chapter seven, adventure sites. I'm not sure why the touchstone sites from earlier weren't in this chapter.

Again, we don't have an index in this book. WotC is getting really lazy about that. While a table of contents may be helpful, an index is necessary for any RPG book.

There are a couple of attached cardboard "playing mats" (for lack of better terms) that can be helpful, though perhaps only once each.

If you like adventures in the desert or are a Dark Sun fan, this book is for you. If you don't care for environmental books, I'd recommend that you peruse this book before buying. It's a decent book, but not anything special.


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