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Abanasinian Plainsmen

Article written by Ambro


The Abanasinian Plainsmen or Abanasinian Plainsfolk are semi-nomadic Human tribes that live in Abanasinia. They are typically tall with dark (sometimes described as olive) skin. Normally their bodies are lean and muscular and have brown eyes and dark brown hair. Sometimes a plainsman is born with light hair and pale skin but this very rare. Those born with green eyes are considered marked as vision catchers. They speak the Plainsfolk Language.

There are twelve tribes in Abanasinia. Most tribes build walled villages that have great halls and burial chambers. The villages usually remain empty during the summer months while the tribes roam the plains.

All tribes (at least at one time) have special members called Namers. They are like Clerics and are responsible for remembering their tribe's history. At one time they were helped by using Naming Crowns.

Age of Dreams

In or near the area that would become Abanasinia referred to as the Great Green, lived the Dom-Shu. Whether the Dom-Shu were the ancestors of the present tribes is unknown.

The Ut-kiri and three other tribes attacked the Wizards of High Sorcery while they were creating the Tower of High Sorcery at Wayreth. The descendants of the Ut-kiri centuries later founded the city of Xak Tsaroth. It is unknown whether they are also ancestors to the present tribes.

Age of Might

The tribes fought in what they called the Ogre Wars. During this time almost all Naming Crowns were destroyed or vanished.

Age of Despair

After the Cataclysm, called the Rendering by some plainsmen, there were four major tribes in Abanasinia: Qué-Kiri, Qué-Nal, Qué-Shu and Qué-Teh.

In 39 AC, the Abanasinian plainsmen lead by Darknight joined with Fistandantilus's army during the Dwarfgate War. The plainsmen hoped to obtain dwarven riches and grain. Later in the war, as the army moved toward Zhaman, many troops deserted due to low moral and hunger, including Darknight and the plainsmen.

The Qué-Nal after the Cataclysm, began worshiping reverently The Blue Phoenix (Habbakuk) and Zebyr Jotun (Zeboim). They went on a crusade to try to make the other tribes also worship these Gods. The Qué-Shu and Qué-Teh tribes united against the Qué-Nal. In 182 AC, the Qué-Nal were forced to flee in mass to the New Sea with barely sea worthy ships where they found and settled on Schallsea.

War of the Lance

Many of Abanasinian plainsmen villages were attacked taken over by the Red Dragonarmy. Many of the surviving plainsmen were enslaved and taken south to Pax Tharkas.

Post War of the Lance

After the war, the Qué-Shu Goldmoon and Riverwind returned to the plains and helped rebuild the tribes. The Qué-Shu became the dominant tribe and all three major tribes of the plains formed an alliance.

Age of Mortals

The united tribes were lead by Riverwind until his death in 386 AC. Goldmoon then lead the tribes until 388 AC when she left the tribes thinking that she was going to join Riverwind in the next life. Instead she found the Power of the heart and returned to Qué-Shu to lead her people and teach this new power. In 391 AC, she could no longer lead the tribes and teach mysticism so she left to build her Citadel of Light and her daughter, Moonsong, began to lead the united tribes.

Customs and Traditions

Every seven hundred years or so there is a great plainsmen conclave called the The Telling. During a Night of Telling, all twelve tribes would gather to tell their tribal histories and set right any mistakes.

A child is called by pet names until his/her Naming Night where the child receives his/her adult name. This tradition may only be practiced by the Qué-Nara.

Some plainsmen have a star shaped scar placed on men when they reach manhood.

When greeting a spouse, instead of kissing they will only touch cheeks. Plainsmen believe that showing affection should be done in private.

If a plainsman's wife is disobedient, she will have all her hair cut off as a sign of that disobedience.

When a member of the tribe is exiled, the person is placed in a circle of elders that recite the person's crimes. The tribe then leaves the person, but first they take one of the person's eyes while women sing the Song of Lost Sight. This is done to mark the person as an exile to other plainsmen and to protect them. While the person is not to be allowed into any other tribe, the person is also not to be harmed because they are already suffering for their crimes. The exile cannot even be harmed by other plainsmen even if the exile harms them. Goldmoon took this ceremony and used it as a basis for the expulsion ceremony of Mystics at the Citadel of Light.

When it comes to burial, most tribes (except the Qué-Nal) build walled burial chambers for their dead.

For more customs see a particular tribe's article for customs and traditions specifically mentioned of that tribe.

Religion

Before the Cataclysm, the plainsmen worshipped all the gods, good and evil especially Meshal (Mishakal), Qu'an the Warrior (Kiri-Jolith), Morgi (Morgion), and Chemos Joton (Chemosh). After the Cataclysm, most tribes turned to ancestor worship. After the War of the Lance, Goldmoon reintroduced the goddess Mishakal to the tribes. Worship of Habbakuk and Paladine also became popular. After the gods vanished during the Summer of Chaos, the tribes returned to ancestor worship coupled by Mysticism. After the War of Souls, Mishakal took an interest in reestablishing a following among the plainsmen. A plainswoman named Whispering Wind hopes to lead her people back to the goddess.

The Abanasinia Tribes

Qué-Kiri

Main article: Qué-Kiri
The Qué-Kiri are a Warrior tribe that value strength. They considered the Qué-Shu as their bitter enemies at one time. Qué-Han is currently their primary home.

Qué-Mun

Main article: Qué-Mun
The Qué-Mun were a tribe that would travel to Xak Tsaroth.

Qué-Nal

Main article: Qué-Nal
After their religious crusade, the Qué-Nal now live on the island of Schallsea where they have flourished.

Qué-Nara

Main article: Qué-Nara
The Qué-Nara had the only surviving Naming Crown. The Qué -Tana branched off from this tribe.

Qué-Shu

Main article: Qué-Shu (People)
The Qué-Shu is currently the largest tribe in Abanasinia. They used to tend to be isolationists, even with other plainsmen tribes. They considered the Qué-Kiri as their bitter enemies at one time. Their traditional home is also named Qué-Shu (Village).

Qué-Tana

Main article: Qué-Tana
The Qué-Tana branched off from the Qué-Nara. They came to live under the Vingaard Mountains.

Qué-Teh

Main article: Qué-Teh
The Qué-Teh are known as master hagglers and get along better with the "civilized" people of Abanasinia better than the other tribes. Qué-Talic is currently their primary home.

Possible Tribes

There is a village called Qué-taw along the Eastwall Mountains in Abanasinia. It is unknown if this is a plainsmen village and if so if it is its own tribe or a village of a known tribe.

Kender Tales

One source stated that Goldmoon and Riverwind led the Plains of Dust Plainsmen, but this is untrue. They led the Abanasinia plainsmen.

References

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This article has been viewed 3,918 times. It was added on May 26, 2007, and was last modified on January 2, 2010.

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