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Wild Sorcery

Article written by Trampas Whiteman


Wild Sorcery (also known as "sorcery", "wild magic", or "primal sorcery") is the ambient arcane magic of the world. Primal Sorcery is characterized by the manipulation of the natural creative and elemental energies used in creating the world. Primal Sorcery was once thought to only affect non-living things, though this limitation seems to have been proven false after the War of Souls.

The power of sorcery was discovered in the year 403 AC (20 SC) when a mysterious figure known as the Shadow Sorcerer came out of the Desolation with strange magical powers, which she taught to Palin Majere.

The power of sorcery is in actuality the oldest form of magic. With the passing of the Greygem, the power of Primal Sorcery was boosted to levels that mortals could use. Following that, the power faded until after the Chaos War, when the power of Chaos infused the world, bringing sorcery to levels usable by mortals once again.

Primal Sorcery was primarily taught at the Academy of Sorcery, though the Knights of the Thorn and Legion of Steel were also amongst those who practiced it. The Academy taught that Primal Sorcery could be divided into categories known as "realms" (also referred to as "schools").

Aeromancy

Magic of air, wind, vapors, and elemental creatures of air.

Cryomancy

Magic of cold and ice.

Divination

Magic that allows a sorcerer to gain knowledge of the past, present, or future. Also allows a sorcerer to project his mind through time and space.

Electromancy

Magic of electricity and lightning, creating anything from a lightning bolt to a mild shock. Also said to have magnetic powers.

Enhancement

Enhancement (once known as "enchantment") is magic that imbues non-living objects with arcane energy.

Geomancy

Elemental magic of the earth.

Hyrdromancy

Elemental magic of water.

Pyromancy

Elemental magic of fire.

Spectramancy

Magic of light and color, allowing a sorcerer to create illusions, darken a room, or seem invisible.

Summoning

Magic of folding space, allowing a sorcerer to cross great distances without moving or bring an object or creature to the sorcerer's location.

Transmutation

Manipulation of non-living matter, with which a sorcerer can turn lead into gold or water into wine.

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This article has been viewed 13,119 times. It was added on August 21, 2005, and was last modified on August 21, 2005.

Information presented in the Dragonlance Lexicon has been independently researched by a team of volunteers, and original sources have been cited for each article. This and any other Lexicon articles are intended for personal use only and may NOT be posted on any other web site or otherwise distributed.