Article written by Trampas Whiteman & Kranar Drogin
Magic divided into two powers known as divine and arcane magic. Divine magic is the power of faith, and is powered by belief, heart, and spirit. Arcane magic is the power of creation, stemming from the elemental powers of creation. The powers of arcane and divine magic exist in two states—the ambient energies surrounding the world of Krynn, and the focused energies that are derived from the connection of the gods to mortals.
Ambient magic exists in the form of Mysticism (ambient divine magic) and Wild Sorcery (ambient Arcane magic). These magical arts were practiced in the early Age of Dreams, but were largely forgotten by the end of that era, not to be rediscovered again until the Age of Mortals when the power of Chaos was unleashed into the world, boosting ambient magic to levels usable by mortals.
It is the harmony between gods and mortals that the powers of clerical magic (focused divine magic) and High Sorcery (focused arcane magic) come. Clerics draw their energies directly from the gods, while wizards draw upon the power of High Sorcery, an arcane "pool" of magic all wizards can tap into.
There are 6 subcategories in this category, shown below. More pages may available in each subcategory.
Pages in category "Magic"
There is 1 page in this section of this category.
This article has been viewed 33,303 times. It was added on August 14, 2005, and was last modified on March 5, 2006.
Information presented in the Dragonlance Lexicon has been independently researched by a team of volunteers, and original sources have been cited for each article. This and any other Lexicon articles are intended for personal use only and may NOT be posted on any other web site or otherwise distributed.