Entrant in the 2011 Nexus Design-A-Villain Contest
Bio: Born in a remote Goblin village in the Khalkist Mountains, Uglant was unnamed for his first few years of his life. He was an exceptionally ugly baby, at least by the standards of Goblin culture. He spent his first few years maltreated by his mother who favored his older siblings, in particular a brother named Thorm, who also did not care for his younger brother and often struck him for the slimmest of reasons. Uglant's father had died the Siege before he was born. The winter of Uglant's sixth year was a tough one in the village, food was scarce and Uglant's mother, who had taken to calling him Uglant, the Goblin word roughly translated as "unlamented" or unwanted", ejected him from their crude hut, sending him off into the woods to die. She reasoned that her other offspring would have a better chance of survival if she cast off the youngest, whom she had never taken a liking to anyway. Uglant, starving and frozen, imitated an Ogre he'd once seen and prayed to be saved. Uglant did not know the names of any of the gods, none in his village had ever made mention of them. He simply mimicked what he'd seen and got on his knees, speaking to the sky. He wandered a couple more days, thinking his prayers unanswered, when, on the brink of death from cold, Uglant was rescued by a couple of Humans in the forested mountains of the southern Khalkists. The humans, a male and female couple, took pity on the Goblin child and brought him home. They had recently lost their only child to famine and decided to raise Uglant as their own. They treated Uglant with kindness.
Before the gods had departed, the couple had been devout followers of the god Majere, and mentioned him often. Uglant would often inquire with great curiosity about the relationship between his adoptive parents and their now vanished god. Though not a genius among humans; by goblin standards, Uglant was bright and introspective. Under human care he grew to be a large (for a Goblin) young man, muscular and lacking the round belly of many Goblins. Though not handsome by human standards, He was not quite as ugly as most Goblins, many would say later, perhaps as a result of his inner life, they mused.
After the world was returned, and Takhisis and Paladine dethroned, Uglant struck out on his own as a young man. He left, after many years of contemplation, with the lofty goal of ushering in a new era of spirituality for his native people. If he could just make them understand the value of a relationship with a god, and if he could get a god to look at his people as something other than expendable.
Upon his return to Goblin lands, things did not go well, many resented the gods, saying they had never cared for the Goblin race anyway, so to the Abyss with them. Others were openly hostile toward Uglant. It was at this point when, apparently by chance, a black dragon named Ink entered into Uglant's life. Ink advised Uglant that mere speech would never bring the gods to his people. She told him he must impose his superior will on the weak among his kind, for their own good of course. After some convincing, and under Ink's tutelage, Uglant raised a small band of hungry Goblins and even some larger Hobgoblins with promises of everything from steady meals to the favor of the gods. In no time, they had conquered a few villages under Uglant's command. This grew to a whole region of the Khalkists and soon Uglant had an army. The deaths that occurred during these raids were "regrettable but unavoidable" according to Ink. Uglant found his pragmatic, survival-driven Goblin side served him well in these campaigns. Uglant lamented the fact that his people still showed little interest in the gods, though some listened attentively to their general, they did not seem truly convinced, save for Uglant's trusted lieutenant, Lurgh.
Ink, who had been in hiding many years and showed herself only to Uglant, began to speak of conquering regions beyond Goblin lands, she told Uglant that the gods would be required to accomplish this, and his chance to bring his people to a god had come in the form of Hiddukel, the dealmaker, who had spoken to the dragon and agreed to assist Uglant's campaign in return for fealty. Uglant's confidence and ambition had grown and he made this deal with Hiddukel immediately, seeing the chance to become a spiritual leader to many, not just Goblins. The deaths that were the inevitable result of Uglant's campaigns were unfortunate, but some insisted on resisting strong, visionary leadership. Their initial campaigns in human lands are successful and Uglant is renamed "Vynane" by Ink, who tells him this means "messiah" in her language. She tells him his carrion-shaped birthmark is a sign of his future ascension, a mark from the gods symbolizing not a scavenger but a creature that can raise high in the skies. Vynane is a name that becomes feared in the Human lands of eastern Ansalon. Vynane finds out through Ink that his brother, Throm still lives and mocks his younger sibling. Ink also tells Vynane his closest companion, Lurgh, may be a spy, convincing Vynane he must stab him. Meanwhile, the campaign continues, many Goblins now worship Hiddukel, to Vynane's satisfaction, and Ink has her own agenda unfolding...
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