The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/22623.aspx

Yindylyrrus

by Sephzero


Male Juvenile Green Dragon
Strength19 Fortitude+12 Armor Class22
Dexterity10 Reflex+9 Flat-footed AC22
Constitution17 Will+11 Touch AC9
Intelligence14 AlignmentLE Base Attack+14
Wisdom15 Speed40 Melee AttackNA
Charisma14 Initiative+0 Ranged AttackNA
Hit Points133 SizeLarge

Special:

Fly speed 150 ft. (poor), swim 40 ft., blindsense 60 ft., darkvision 120 ft., low-light vision, water breathing, immune to acid, magical sleep effects & paralysis, mighty roar

Mighty Roar Every 1d4 rounds, Yindylyrrus can loose a mighty roar. All creatures except Yindylyrrus within 120 feet must succeed on a DC 19 Will save or become shaken. Those within 30 feet who fail their saves become frightened. This is a fear and mind-affecting effect. The save DC is Charisma-based.

Skills:

Bluff +19, Diplomacy +23, Hide +13, Knowledge (nature) +6, Listen +19, Move Silently +17, Search +19, Sense Motive +15, Spot +19

Feats:

Combat Expertise, Flyby Attack, Improved Feint, Power Attack, Wingover

Languages

Common, Draconic

Sorcerer Spells Known

1st – color spray (DC 13), true strike
0 – detect magic, ghost sound (DC 12), prestidigitation, resistance

Attacks

bite +17 (2d6+4), 2 claws +12 (1d8+2), 2 wings +12 (1d6+2), tail slap +12 (1d8+6)

Possessions:

Of all the treasure that Yindylyrrus has acquired he keeps a particularly close eye one a magical sphere which he looted from Dauroth's Citadel - an opaque blue crystal sphere of roughly three feet in diameter. It was a prize work of Dauroth whom enchanted it so it could produce illusions by mental command to any who are attuned to it. Yindylyrrus uses it to plan his strategy and to impress his minions.

Background:

Yindylyrrus is a malicious green dragon who made himself scarce during the Dragon Purge and avoided the fate of many of his kind. He kept to himself and stayed under the radar of the other dragons. His tactics served him well until he fell into a trap set by the ogre titan Dauroth that lead to Yindylyrrus's capture. To add insult to injury, Dauroth also removed the dragon's ability to use his breath weapon before imprisoning the specimen away for some future experiment. Deprived of his breath weapon and fed a specially manufactured gruel to inhibit aggression, Yindylyrrus could only plot in his cage for revenge.

Fortune smiled upon Yindylyrus when a band of heroes infiltrated Dauroth's citadel in search of some kidnapped elven diplomats. Seeing a chance for freedom and revenge, Yindylyrus swallowed his pride and agreed to aid the heroes in fighting against the ogre titan. The battle that followed was fierce, but Dauroth proved too clever using his magic to escape his foes. Furious that the ogre titan had escaped, Yindylyrus raided the citadel in hope of gleaning something precious for his recent suffering and humiliation. He left the heroes and the elves to flee the valley.

Yindylyrrus plundered what he could from the citadel and interrogated the degenerate ogres that lived in the valley. Unable to surrender his vendetta he then flew off with his spoils to plot anew against Dauroth. Yindylyrrus first turned to the rebel ogres to help him, using them in coordinated strikes design to weaken the hold of the titans or at least make them lose some face. Yindylyrrus is aware that the ogre titans rely on elven blood to sustain themselves and is always watchful of any elven slaves being brought forth to the ogre lands.

The recent tensions between the minotaurs and ogres along with the machination of Golgren provide ripe exploitation and frustration for Yindylyrrus. He had hoped to utilize the conflict to enact his revenge, but instead found it snatched away. Yindylyrrus desired to see Dauroth reduced to nothing more then a broken fallen ogre before the green dragon planned to destroy the arrogant fool. Now that goal is no longer attainable the green dragon fumes in his lair while his hold on the rebel ogres weakens.

In Your Campaign:

No longer able to obtain satisfaction from his foe, Yindylyrrus has been stripped of most of the drive that has pushed him the last few years. He spends his time fuming over this injustice and entertaining minor goals in the mean time. He continues to direct mercenaries and the ogre rebels against the established ogre realms out of spite more then vengeance. He could easily be responsible for aiding or directing PCs activity in the area and is quite knowledgeable about the region.

Yindylyrrus also desires to have his breath weapon restored. The embarrassment of losing it continues to grate on him. Furthermore he knows that it disadvantages him greatly against any rivals. He has been recently funding expeditions and research into means of restoring it, but is careful not to let it trace back to him. Should the PCs find themselves in the possession of an item which he believes could aid him, Yindylyrrus will first attempt to use agents to procure their services or aid. If that should fail then he won't hesitate to send others to forcibly retrieve the item of interest.

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.