The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/22387.aspx

Tam Streetpreacher

by Clark Valentine


Male Civilized Human Paladin 6 of Mishakal/Righteous Zealot 3
Strength18 Fortitude+13 Armor Class20
Dexterity14 Reflex+10 Flat-footed AC14
Constitution14 Will+14 Touch AC18
Intelligence12 AlignmentLG Base Attack+7
Wisdom14 Speed30 Melee Attack+11
Charisma20 Initiative+2 Ranged Attack+9
Hit Points68 SizeMedium

Special:

gather followers, lay on hands (30 pts per day), oration (3/day) [as enthrall or suggestion, saves vs. Perform check], smite evil (2/day, +5 to hit, +8 damage), turn undead 8/day (+5, 2d6+8, 3rd)

Skills:

Bluff 3/+8, Concentration 8/+10, Diplomacy 8/+10, Intimidate 9/+19 (includes +2 synergy from oratory), Knowledge (religion) 2/+3, Sense Motive 4/+6, Perform (oratory) 13/+16

Feats:

Power Attack, Skill Focus (Intimidate), Iron Will, Alertness, Weapon Focus (quarterstaff), Leadership

Languages

Common, Kharolinian

Paladin Spells Prepared

1st—bless, lesser restoration

Spell-Like Abilities:1/day—remove disease, at will—detect evil

Weapons:

+3 holy quarterstaff ("Scorn")

Possessions:

bracers of armor +6, ring of protection +2, monk's belt, medallion of faith (Mishakal)

Description:

Tam Streetpreacher lives in Tarsis, a den of decadent nobility and tyrannical Dark Knights. He wears dirty, tattered clothing, his beard is long and untrimmed, his hair is wild and wooly, but his eyes burn brightly with the fire of zealotry. His battered oaken staff is stained with the blood of the unrepentant.

Background:

To the wealthy and powerful, he is an unwashed madman, a lunatic railing in firey public sermons against the unholy alliance of the city's nobles and tradesmen with the Dark Knights who occupy Tarsis. To the poor and downtrodden, he is a possible deliverer from the misery in which they live. He has attracted a fanatical following, dozens upon dozens of the city's outcasts: former cutthroats, former prostitutes, street urchins and orphans, refugees of all races fleeing the aftermath of the War of Souls. Together they pose a threat not only to the evil that rules Tarsis, but to the stability that prevents the city from being razed by that evil.

In Your Campaign:

Can the Legion of Steel stop his recklessness before he and his followers unintentionally bring ruin to all?

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.