The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/21629.aspx

Tasslehoff Burrfoot, 4E

by Delazar


Male Kender Rogue 1
Strength13 Fortitude12 Armor Class15
Dexterity16 Reflex15 Flat-footed ACNA
Constitution14 Will12 Touch ACNA
Intelligence9 AlignmentUN Base AttackNA
Wisdom12 Speed6 squares Melee AttackNA
Charisma14 Initiative7 Ranged AttackNA
Hit Points26 SizeSmall

Racial Traits:

Bold:+5 ST vs. fear.
Insulting Taunt: Encounter power in Cam Banks' Dragonlance 4E Playtest document, found here
Kender Weapon Proficiency (2 kender weapons)
Nimble Reaction: +2 AC vs. opportunity attacks.
Small Size

Class Traits:

First Strike, Sneak Attack, Rogue Tactics (Artful Dodger), Rogue Weapon Talent (+1 TH with daggers, increased shuriken damage).

Skills:

Acrobatics +8, Athletics +6, Bluff +7, Perception +6, Stealth +10, Thievery +10.

Passive Insight +11, Passive Perception +16.

Feats:

Improved Initiative.

Languages:

Common, Kenderspeak.

Exploits:

At Will: Deft Strike, Sly Flourish.
Encounter: Insulting Taunt, Positioning Strike.
Daily: Trick Strike.

Weapons:

Hoopak-Melee (+3 vs. AC, 1d6+1, Load-Free, Versatile)
Hoopak-Ranged (+5 vs. AC, 1d6+3, Load-Free, Versatile)
Dagger-Melee (+5 vs. AC, 1d4+1)
Dagger-Ranged (+7 vs. AC, 1d4+3)

Armor:

Leather.

Equipment:

Standard Adventurer's Kit: backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), sunrods (2), trail rations (10 days), waterskin. Also thieves' tools, 25gp.

Description/Background:

"I've almost forgotten all the places I've been in five years. I wanted to make a map for our travels, but you know how it goes, more traveling than mapping. To the north and west the world has changed more terribly than we thought. A sea lies to the north where solid plains once were. Where Ergoth, the great ancient Empire, once stood, there's nothing more than islands. Now I return to Solace and find it run down, ruled by some bunch of rootheads in Haven who call themselves the Seekers. They claim to be a theocracy in search of a god. You figure that out. The way I see it, things have gotten worse since they've been in power."

Vital Stats: 3 ft. 9 in., 85 lbs., brown hair, brown eyes, white skin.

Appearance: Kender with top-knot.

Creed: There's always more to see.

History: Tasslehoff was born in northern Kendermore (Goodlund) where he gained his skills as a handler (he considers the word "thief" extremely rude). He was stricken with wanderlust at the age of 16 and left home to complete the "great map." He met Flint and Tanis when he was examining a bracelet from their market stall and "forgot" to put it back before leaving.

Family: Tasslehoff, a member of the Stoat clan, was born when his parents were studying the plainsmen.

Personality: Tasslehoff is insatiably curious and almost entirely fearless. He is often as amazed as anyone at the variety of objects he finds in his pockets.

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.