The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/21628.aspx

Sturm Brightblade, 4E

by Delazar


Male Human Fighter 1
Strength17 Fortitude16 Armor Class18
Dexterity12 Reflex13 Flat-footed ACNA
Constitution16 Will12 Touch ACNA
Intelligence14 AlignmentLG Base AttackNA
Wisdom11 Speed5 squares Melee AttackNA
Charisma12 Initiative1 Ranged AttackNA
Hit Points36 SizeMedium

Racial Traits:

Bonus At-Will Power
Bonus Feat
Bonus Skill
Defense Bonus:
+1 Fort, +1 Ref, +1 Will

Class Traits:

Combat Challenge, Combat Superiority, Fighter Weapon Talent (2-handed).

Skills:

Acrobatics -1, Athletics +6, Endurance +6, Heal +5, Intimidate +6, Stealth -1, Thievery -1.

Passive Insight +10, Passive Perception +10.

Feats:

Armor Proficiency (plate), Toughness.

Languages:

Common, Elven.

Exploits:

At Will: Cleave, Reaping Strike, Sure Strike.
Encounter: Passing Attaack.
Daily: Brute Strike.

Weapons:

Greatsword (+7 vs. AC, 1d10+3)

Armor:

Plate.

Equipment:

Standard Adventurer's Kit: backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), sunrods (2), trail rations (10 days), waterskin, 5gp.

Description/Background:

"I saw the northern lands when I crossed the sea, escorting our friend Kitiara. Once past the seas we parted-she went east and I went west. I searched for a holy man, but I also sought my birthright. For you see, I know only that my mother fled the northlands when I was young. She carried all my dead father had left her: his sword and his ring. From them I know that he was once a Knight of Solamnia. So I journeyed north to take my father's place in that good and just order. But the Solamnic Knights have fallen into disfavor with the people there, and no trace of the order remains. Thus my past remains a mystery."

Vital Stats: 6 ft. 1 in., 190 lbs., long brown hair, brown eyes, white skin.

Appearance: Tall and imposing, Sturm appears older than he is due to his full moustache and solemn bearing.

Creed: My honor is my life.

History: Sturm's father, a noble Knight of Solamnia, sent his wife and child to safety when their settlement was overrun in battle. Sturm's mother taught him the Knight's code. When Sturm reached manhood, he had one goal: to regain his father's heritage. Traveling to the north, Sturm recovered his father's sword and armor. Then he vowed to restore the Knights of Solamnia to their former glory.

Family: Sturm's father was High Justice of the Order of the Rose.

Personality: Sturm's honor means everything to him. He fears most that he might dishonor himself and bring shame to his father's name. He is loyal and brave, and would gladly give his life for his ideals or those he loves.

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.