Printed From:
http://www.dlnexus.com/fan/rules/character/19977.aspx
Ferilleeagh 'Feril' Dawnsprinter (as Pathfinder druid)by Trampas Whiteman
Racial Traits:Elvensight, Keen Senses (+2 on sight- and sound-based Perception checks), immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells or effects. Class Features:Nature bond (Animal domain), nature sense, wild empathy, woodland stride, trackless step, resist nature's lure, wild shape 5/day, venom immunity, a thousand faces. Skills:Climb +9, Craft +9, Fly +9, Handle Animal +11, Heal +11, Knowledge (geography) +9, Knowledge (nature) +12, Perception +12, Profession +9, Ride +11, Spellcraft +9, Survival +14, and Swim +9. Feats:Animal Affinity, Natural Spell, Self-Sufficient, Skill Focus (Perception), Spell Focus (Transmutation). Languages:Common, Elven, Ergot, Sylvan. Domain:Animal (summon companion, speak with animals, hold animal, animal form, commune with nature). Spells:Spells Per Day: Weapons:Shortsword: +9/+4 (1d6+2/x3) Possessions:+3 improved cold resistance leather armor, +2 shortsword, composite shortbow. Design Notes:This version of Feril was created using my Pathfinder Kagonesti Elves write-up, as well as the druid class from the Pathfinder RPG. I chose the Animal domain for the nature's bond ability to help correspond with her stats in Age of Mortals (p. 168 - 169). Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |