The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/17132.aspx

Freewind Spiritsong

by Henrad


Male Nomad Human Spirit Shaman 6/Nomad Shaman 2
Strength12 Fortitude+6 Armor Class20
Dexterity14 Reflex+4 Flat-footed AC18
Constitution12 Will+12 Touch AC12
Intelligence10 AlignmentCN Base Attack+5
Wisdom19 Speed30 ft. Melee Attack+6
Charisma18 Initiative+2 Ranged Attack+7
Hit Points48 SizeMedium

Special

Spirit Guide (coyote -humor, trickiness), Wild Empathy (+10), Chastise Spirits (7/day), Detect Spirits), Blessing of the Spirits, Follow the Guide, Ghost Warrior, Spirit Sight, Totemic Insight (animal cunning)

Feats

Silent Spell, Eschew Materials, Brew Potion, Maximize Spell

Skills

Concentration +9, Craft (alchemy) +6, Heal +10, Knowledge (nature) +8, Knowledge (religion) +4, Profession (herbalist) +10, Spellcraft +3, Survival +8 (+2 if above ground/natural setting)

Spells

Caster Level 7th, Save DC: 10+ pell level +4)
Spells Retrived per Day (3/3/2/1/1) Spells Cast per Day (6/7/7/5/3) - 0 cure minor wounds, guidance, flare; 1st entangle, charm animal, produce flame; 2nd silenced obscurring mist, cat's grace; 3rd call lightning; 4th maximized cure light wounds

Languages

Common, Abanassian

Weapons

+1 returning spell storing shortspear* (+6 melee/+7 ranged; 1d6+2/x2)
masterwork club (+5melee/+6 ranged; 1d6+1/x2)
*currently storing Poison (DC 17)

Possessions

+1 chain shirt, +1 heavy wooden shield, eyes of charming, cloak of charisma +2, peripat of wisdom +2, potions of cure light wounds (x3), potion of bull's strength, potions of magic fang (x2), potions of jump (x2), potions of hide from animals (x2), potion of barkskin +2, alchemist tools, herbalist's kit, healer's kit, antitoxin (x4), tanglefoot bag (x2), thunderstone (x3), acid flasks (x2), tindertwigs (x20), peasant's clothes (typical nomadic garb)

Appearance

Unruly black hair tops Freewind's head. He is tall and fit, but compared with most of his tribe, he is smallish. His copper skin is tanned by many years under the sun on the plains. He wears clothing typical of his tribe, leather loin cloth and vest. He wears the blue feathers of a tribal shaman and several beads, rattles, and stones adorn his body. When in combat, Freewind wears a chain shirt purchased on his visit to the Citadel of Light

Personality

Born into the shaman caste of a small tribe of Que-Nekthal, Freewind has always had a playful carefree personality. Upon his return to the tribe and ascension as shaman, he has been burdened by feelings of self-doubt and uncertainty. He seeks to teach his tribe the value of diversity and acceptance.

Background

Freewind spent his days doing whatever he wanted. Fun loving and carefree, Freewind loved practical jokes, dancing, and frivolity. Until he reached 13 years of age. At that point he was forced to train as a shaman. His father Stonewind Spiritsong, a mystic who trained under Goldmoon at the Citadel of Light, began instructing his son in the tenants of the Citadel's mysticism.

As one of his earliest tests, Stonewind placed his son in a sweat lodge and barred the doors telling him "Find the power with in, and find the water without. Fill this bowl with truth and the truth will set you free." After a few hours of searching himself for the power to bring forth water, as his father had taught him, Freewind gave up in despair. "I am a failure. My father will come and find me dead," he said. Suddenly a coyote appeared in the lodge with him.

"Focus your will to survive and all your concentration. Focus it on me. And I will return with the water you seek," said the coyote. Doing as instructed Freewind saw the coyote vanish and in its place he found the bowl filled with cool water. Drinking the water as if it were nectar, Freewind called out to father "I have done it. I have made water!"

From then on Freewind passed every test put to him, but only with the coyote's help. Upon turning 18 years of age, Freewind was sent to the Citadel of Light to study. There in a state of deep meditation, he confessed the secret of the coyote to his master. The mystic unsure about the significance of the coyote, but sure of the tenets of citadel mysticism, chastised Freewind and forbade him from using the coyote's aid.

The next day word reached the Citadel that Stonewind had died. Freewind left to take on the mantle of shaman. He lives with a lingering fear that his "untrue" mysticism will be discovered. He has been advocating acceptance, diversity, and tolerance to his tribesmen, all the while performing his shamanistic duties, with coyote's help.

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