The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/16875.aspx

Pegrin

by Kendermage


Male Nomadic Human Totem Barbarian (Dragon) 5
Strength18 Fortitude+6 Armor Class16
Dexterity12 Reflex+2 Flat-footed AC15
Constitution15 Will+0 Touch AC11
Intelligence11 AlignmentNE Base Attack+5
Wisdom9 Speed30 Melee Attack+9
Charisma12 Initiative+5 Ranged Attack+6
Hit Points48 SizeMedium

Special:

+2 save vs. sleep and paralysis effects, Frightful Presence (Save DC 13), Fast Healing 5 (from Tarmak War Paint)

Skills:

Bluff +5, Climb +8, Craft (trapmaking) +2, Handle Animal +5, Intimidate +10, Knowledge (nature) +6, Listen +2, Spot +1, Survival +6

Note: I gave Pegrin a synergy bonus to Intimidate from the Frightful Presence ability.

Feats:

Blind Fight, Heroic Surge, Improved Initiative, Power Attack

Languages:

Common, Khur

Weapons:

Masterwork Greatsword +9 (2d6+6/19-20)

Armor:

Pegrin prefers to fight without armor, all the better to show off his awesome physique and tattoos. He wears blue war paint into battle.

Possessions:

Tarmak War paint (5 applications), key to chest (worn on chain)

Distinguishing Features and Mannerisms:

Pegrin is a hulking brute standing 6'6" tall, and weighing 280 lbs., all of it muscle. He is vain and arrogant. Pegrin is proud of his physique and shows it off evertytime he gets the chance. He is also arrogant believing that no one is his equal. Recently he has also developed the delusion that he is the reincarnation of Salah Khan.

Background:

Pegrin is the great nephew of Salah Khan. Salah Khan had no children and as such, Pegrin believes it is his destiny, as the reincarnated Salah, to find Salah's lost riches. Pegrin especially wants to find Salah's Dragonarmor, believing that it will bestow on him the power of invincibility and give him the ability to reform the Green Dragonarmy.

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.