The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/16531.aspx

Sindri Suncatcher

by Kendermage


Male Kender "Wizard" (Expert 5)
Strength10 Fortitude+2 Armor Class16
Dexterity17 Reflex+5 Flat-footed AC13
Constitution10 Will+4 Touch AC16
Intelligence15 AlignmentNG Base Attack+2
Wisdom10 Speed20 ft. Melee Attack+3
Charisma14 Initiative+3 Ranged Attack+6
Hit Points13 SizeSmall

Special:

Kender traits (see DLCS)

Skills:

Bluff +8 (+12 taunt), Concentration +2, Hide +13, Intimidate +10, Knowledge (arcana) +8, Knowledge (history) +8, Move Silently +9, Open Locks +5, Perform (oratory) +8, Sleight of Hand +13, Spot +2, Use Magic Device +8.

Feats:

Deft Hands, Improved Taunt.

Languages

Common, Goblin, Kenderspeak, Solamnic.

Spells

None; see below

Weapons:

Sindri carries no weapons, preferring to rely on his magic.

Possessions:

Leather armor, purple cape of conjuration (variant of the Kender Pouch of Teleportation), ring of telekinesis.

Notes: Sindri truly believes himself to be a wizard. He claims to be able to conjure small objects and often discovers them in the pockets of his cape. He recently discovered a talent for telekinesis spells. He is unaware that these spells were provided by Davyn and his magic ring, which Davyn later gave (dropped and allowed Sindri to find) to Sindri.

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