The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/15307.aspx

Morrandar

by Clive Squire


Male Human Ranger 6/Cleric of Habbakuk 2/Horizon Walker 1
Strength17 Fortitude+12 Armor Class14
Dexterity18 Reflex+9 Flat-footed AC10
Constitution15 Will+8 Touch AC14
Intelligence16 AlignmentLG Base Attack+8
Wisdom15 Speed30 Melee Attack+11/+6
Charisma13 Initiative+4 Ranged Attack+12/+7
Hit Points64 SizeMedium

Special:

Favoured Enemy (draconian) +2, Favoured Enemy (dragon) +2, Wild Empathy (1d20+9), Animal Companion (not used), Combat Style (two-weapon fighting), Improved Combat Style (imrpoved two-weapon fighting), Aura of Good (faint [2]), Turn Undead (1d20+5, 4/day), Spontaneous Casting (cure spells), cannot cast Chaotic or Evil spells, Terrain Mastery (forests)

Skills:

Balance +8, Climb +10, Craft (blacksmithing) +8, Craft (bowyer) +8, Diplomacy +5, Handle Animal +6, Hide +13, Jump +10, Knowledge (geography) +12, Knowledge (nature) +12, Knowledge (nobility & royalty) +7, Knowledge (religion) +9, Listen +13, Ride +11, Spot +13, Survival +11 (+13 getting lost/natural hazards, +13 above ground), Swim +10.

Feats:

Alertness, Dodge, Endurance, Improved Two-Weapon Fighting, Point Blank Shot, Far Shot, Mobility, Track, Two-Weapon Fighting

Languages

Common, Solamnic, Elven, Celestial, Dwarven.

Spells

Ranger Spells: Morrander casts divine spells from the ranger spell list, he casts this spell as a 3rd level spellcaster.

  • 1st level: longstrider.

Cleric Spells: Morrander casts divine spells from the cleric spell list, he casts these spells as a 2nd level spellcaster; melee touch attack +11, ranged touch attack +12.

  • 1st level: bless, calm animal D (DC 13), cure light wounds (DC 13), shield of faith.
  • 0-level: light, read magic, resistance, virtue.

Domains: Good (all good spells cast at +1 caster level), Animal (Knowledge [nature] is a class skill).

Attack Options:

+1 longbow +13/+8 (1d8, x3) or

+1 short sword of speed +8/+2 (1d6+4, 19 – 20) and +1 dagger +4/–1 (1d4+2, 19 – 20) or

+1 short sword of speed +8/+8/+2 (1d6+4, 19 – 20) and +1 dagger +4/–1 (1d4+2, 19 – 20) [when using the full attack action]

Possessions:

+1 longbow, +1 short sword of speed, +1 dagger, adventurer's outfit, quiver (20 arrows), belt pouches (3).

Description:

Morrandar is a human male in his late thrities. Having spent a majority of his live in the outdoors, he has a lend and muscular body, which is tanned. He keeps his brown hair well groomed and perfers to wear clothing that ranges from light browns to tans, as well as other natural colours; all the better to blend into the terrain that he loves.

Background:

Morrandar's background can be found in his entry on the Nexus's Lexicon.

In Your Campaign:

Morrandar is usable primarily through the Chaos War, though he could be transplanted to other time periods with minimal change. During the War of the Lance, Morrandar was in the company of Liliornin, the elven wizardess. If she appears within your campaign, Morrandar should also be incorporated. In a post-War of Souls setting, both Morrandar and liliornin would be assisting the elven people against the forces of darkness.

Source:

  • Unsung Heroes

Fan Ratings

Oops! You don't have the site cookie set. Please wait a minute and try again or click the help icon for more information.
. Tell us what you think! 

This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.