Kender traits, rogue (sneak attack +1d6, trapfinding), mystic (Protection domain; protective ward as a supernatural ability), kender nightstalker (aura of innocence, death sight, turn undead)
Balance +7, Bluff +9 (+13 to taunt), Concentration +1, Decipher Script +5, Disable Device +5, Diplomacy +8,Gather Information +9, Heal +6, Hide +11, Listen +7, Search +6, Sense Motive +9, Spot +11
Great Fortitude, Iron Will
Common, Kenderspeak, Dwarven, Elven
Mystic Spells Prepared: (Mys 6/6); DC 13 + spell level; caster level 3.
Kender Nightstalker Spells Prepared: (Kns 2); DC 16 + spell level; caster level 1.
Dagger (+4 melee, 1d3-1/19-20)
Dagger, clothing, pouches
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