The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/14859.aspx

Belize

by Rhiarion


Male Human Wizard 5/Wizard of High Sorcery 10/Loremaster 2
Strength13 Fortitude+10 Armor Class23
Dexterity16 Reflex+12 Flat-footed AC20
Constitution13 Will+17 Touch AC16
Intelligence21 AlignmentTN Base Attack+8/+3
Wisdom11 Speed30 ft. Melee Attack+9/+4
Charisma14 Initiative+3 Ranged Attack+11/+6
Hit Points59 SizeMedium

Special:

Arcane Research +5, Lore +9, Moon Magic (Lunitari), Order Secrets, Summon Familiar, Tower Resources.

Skills:

Concentration +26, Decipher Script +25, Knowledge (arcana) +33, Knowledge (geography) +12, Knowledge (history) +25, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility and royalty) +9, Knowledge (religion) +9, Knowledge (the planes) +25, Spellcraft +32

Feats:

Eschew Materials*, Greater Spell Penetration, Quicken Spell, Scribe Scroll, Silent Spell, Skill Focus (Concentration), Skill Focus (Knowledge-Arcana), Spell Focus (enchantment), Spell Penetration, Still Spell. (*Belize acquired the Eschew Materials feat as a part of his Test of High Sorcery.)

Languages

Common, Elven, Ergot, Ergothian (dead language), Magius, Solamnic.

Spells

Wizard Spells per Day: (4/6/6/5/5/5/4/3/2/1; DC 15+spell level, DC 17+spell level for enchantments). As the Master of the Red Robes, Belize has access to all the spells in the Player's Handbook, Dragonlance Campaign Setting, and Towers of High Sorcery.

Weapons:

+2 spell storing dagger.

Possessions:

Amulet of natural armor +2, bracers of armor +4, cloak of resistance +5, ring of protection +3, +2 spell storing dagger. As the Master of the Red Robes, Belize has access to a lot of items, a spellbook of extra-dimensional travel by Fistandantilus and a thousand-year old tome on magical portals by the Black Robe, Harz Takta.

Personality:

A secretive mage who usually talks in a whisper, Belize has no familiar and has no interest in training apprentices. He has a habit of not using wards and traps, but marking everything in his home magically, so he can hunt and slay the thief personally.

Acknowledgements: I would like to acknowledge the help of Kendermage and the assistance of Brightblade.

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