Lord Guy Avondale
Noble Abilities (Bonus Class Skill – Disguise, Favor +2, Inspire Confidence 1/day, Coordinate +1); Cleric Abilities (Aura, Turn Undead 5/day)
Diplomacy +18, Disguise +7, Gather Information +10, Heal +5, Knowledge (geography) +3, Knowledge (nobility and royalty) +7, Knowledge (religion) +3, Ride +2, Sense Motive +11.
Endurance, Leadership, Negotiator, Trustworthy.
Cleric Spells Prepared (4/3/2; save DC 12 + spell level): 0—cure minor wounds (x2), detect poison, resistance; 1st—detect evil, remove fear, shield of faith; 2nd—delay poison, remove paralysis.
Domains: Good (cast all Good spells at +1 caster level), Nobility (Inspire Allies +1; 1/day). Note: Spontaneously casts domain spells as per the variant rule in Holy Orders of the Stars.
Mwk longsword +7 melee (1d8+1, 19-20)
Medallion of Faith (Paladine), mwk full plate, mwk heavy steel shield, mwk longsword.
Note: As a Noble and General of the Ergothian Empire, Lord Avondale has access to anything he may need or require.
Description and Background:
Guy's distinguishing features, mannerisms, and background can be found with this link to the Dragonlance Lexicon.
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