The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/14632.aspx

Master Horkin, Master-at-Wizardry

by Victor


Male Human Wizard 5/War Wizard 5
Strength15 Fortitude+7 Armor Class17
Dexterity15 Reflex+4 Flat-footed AC15
Constitution15 Will+9 Touch AC15
Intelligence16 AlignmentN Base Attack+4
Wisdom13 Speed30 ft. Melee Attack+6
Charisma11 Initiative+2 Ranged Attack+6
Hit Points43 SizeMedium

Special:

Arcane aegis is of no use to Horkin as he has no positive Cha modifier. Armored spellcasting (-10%), battle magic 5/day +3/die, spells, summon familiar. Master Horkin has taken evocation as his specialized school (giving up enchantment and necromancy).

Skills:

Concentration +14,Decipher Script +7,Heal +7, Knowledge (arcana) +15, Listen +4, Spellcraft +15, Spot +4

Feats:

Combat Casting, Eschew Materials, Silent Spell, Spell Mastery (fireball, mage armor - Horkin had a 14 Int when he took this feat), Still Spell, Weapon Focus (quarterstaff), Widen Spell

Languages

Common, Camptalk, Magius

Spells

Wizard Spells Prepared (CL 10, 4/5/5/4/3/2 +6 melee touch, +6 ranged touch)

5th - Arcane staff (DC 17), wall of force x2
4th - Flamewave (DC 16), globe of invulnerability lesser, wall of fire x2
3rd - Deep slumber (DC 15), fireball x2 (DC 15), invisibility sphere (DC 15), lightning bolt (DC 15)
2nd - Bull's strength (DC 14), cat's grace (DC 14), crackling sphere (DC 14), acid arrow, scorching ray x2
1st - Alarm, burning hands x2 (DC 13), mage armor (DC 13), magic missile, true strike
0 - Acid splash, cleaning, mending, ray of frost x2

Weapons:

Mwk quarterstaff +7/+2 melee (1d6+2) or dagger +6 melee (1d4+2/19-20)

Possessions:

ring of protection +4, mwk quarterstaff, dagger, leather armor, brown robes with Lunitari's symbol embroidered over left breast, silver medallion of Lunitari, variety of spellbooks.

Fan Ratings

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