The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/14568.aspx

Gilidarius

by Sephzero


Male Civilized Human Necromancer 15/WoHS 2/Archmage 2
Strength10 Fortitude+13 Armor Class21
Dexterity16 Reflex+13 Flat-footed AC18
Constitution12 Will+22 Touch AC13
Intelligence20 AlignmentLE Base Attack+9
Wisdom15 Speed30 Melee Attack+9
Charisma6 Initiative+3 Ranged Attack+12
Hit Points71 SizeMedium

SPECIAL:

Arcane Research +1
Arcane Reach (Su)
Mastery of Shaping (Su)
Permenancy -- Arcane Sight, Darkvision, See Invisibility.
Scry on Familiar 1/day

SKILLS:

Concentration +25, Craft (Alchemy) +25, Handle Animal +9, Knowledge (Arcane) +26, Knowledge (History)+20, Knowledge (Religion) +20, Listen +5, Profession (Farmer) +8, Spot +5, Spellcraft +33 (+35 for Necromancy school related)

FEATS:

Alertness (B), Astrological Forecasting*, Brew Potion (B), Craft Construct, Craft Wondrous Item, Disciplined*, Empower Spell (B), Scribe Scroll (B), Forge Ring (B), Skill Focus (Spellcraft), Spell Focus (Necromancy), Spell Focus (Transmutation), Spell Penetration.

LANGUAGES:

Common, Ergot, Magius, Qualinesti, Solamnic

SPELLS:

Spells Prepared (5/7/6/6/10/6/4/4/4/3): Caster Level 19th, Necromancy 20th; Save DC 15 + Spell Level, Necromancy DC 17 + Spell Level, Transmutation DC 16 + Spell Level; Prohibited Schools: Evocation, Illusion.

0 -- Arcane Mark, Light, Prestidigitation, Read Magic, Touch of Fatigue (B)
1st -- Animate Rope, Chill Touch (B), Comprehend Languages, Feather Fall, Grease, Hold Portal, Shield
2nd -- Alter Self, Blindness/Deafness, Ghoul Touch (B), Summon Swarm, Touch of Idiocy, Whispering Wind
3rd -- Dispel Magic, Empowered Ray of Enfeeblement, Gaseous Form, Gentle Repose (B), Stone Tentacle*, Shape of the Beasts*
4th -- Bestow Curse, Black Tentacles, Detect Scrying, Dimension Door, Enervation (B), Empowered False Life, Empowered Touch of Idiocy, Fear, Scrying, Stoneskin
5th -- Animal Growth, Baleful Polymorph, Empowered Vampiric Touch, Feeblemind, Teleport, Waves of Fatigue (B)
6th -- Eyebite (B), Flesh to Stone, Geas, Greater Dispel Magic
7th -- Control Undead, Spell Turning, Spirit Walk*, Wave of Exhaustion (B)
8th -- Bestow Greater Curse*, Horrid Wilting (B), Polymorph Any Object, Temporal Stasis
9th -- Soul Bind (B), Time Stop, Wish.

Note: Gilidarius's spell prepared list does not reflect the bonus necromantic spell per level he obtains from his ring whenever Nuitari is in full sanction.

WEAPONS:

Dagger of Venom:+1 dagger (Attack +10; 1d4+1/19-20)

POSSESSIONS:

Bracer of Armor +8, Cloak of Resistance +5, Dagger of Venom, Medallion of Thought, Ring of Regeneration, Gilidarius's Ring of Wizardry (Grants all benefits of a Ring of Wizardy IV plus when Nuitari is in Full Sanction grants a bonus necromancy spell per day for each spell level casted) plus other possible magical items which he has stockaded over the years.

DESCRIPTION:

An old man with long white hairs possessing unearthy eyes that seems to glow with unearthy light from the enchantments he's used to enhanced them. Gilidarius is tall and gaunt figure with wrinkled skin is gray and splotched. He is garb in the black robes that is traditional of the Order of High Sorcery. His rat familiar is never far from his reach and he also typically keeps a number of trained and magical augmented rats around him too.

PERSONALITY:

Gilidarius is an aloof individual consumed by ambition and driven by the bitterness of his past. He can be anywhere between apathetic to cold to others regardless of their use to him. His interaction withs other are general limited to utilizing them to help achieve his goals taking care to not reveal his hand in things. Only topics like bandits or his past tend to spark any glimmer of emotion from him. Those that view such expression as a sign of weakness would be greatly mistaken.

He still longs in some parts for the life he had lost, but bitterness typically arises at the circumstances that have robbed of him of that chance. Bandits and those who he consider similar in nature are the source of his wrath as he not only works to destroy them, but to further encourage others not to consider such a path. He is prompt in maneuvering adventurers to this goal, but he has also used his minions to sabotage bandits too in order to ensure defeat. The actions of the Knight of Neraka in recent times have mirrored what Gilidarius's view as petty banditry and he has also carefully been orchestrating works against them too.

The rodents that he has trained and augmented are the only strong attachment for him and he maintains a paternalistic attitude to them, though he does accepts sacrifices for extreme cases. Gilidarius has lived far beyond his natural lifespan and the burden is beginning to wear on him. He does not expect to live beyond the coming decades, but still desires to leave some impact before his passing. Gilidarius desires to leave the world better off when he passes on and he is not afraid on who must be dealt with to accomplish it in the end.

BACKGROUND:

Gilidarius was trained as a wizard in his youth but chose the life of a farmer, raising a family instead. When bandits attacked his farm, killing his family, and leaving him for dead, Gilidarius found solace in wizardry. He embraced it completely both to ensure his revenge and to restore his loved ones, donning the black robes to achieve his ambition. His study of magic took a particular bent by his growing fascination with rats, not only taking one as his familiar but also training and magically tampering with them too.

Gilidarius, an elderly man by the end of the War of the Lance, encountered Raistlin Majere during one of the black robe's rare journeys beyond the confine of his Tower. The two struck up camaraderie and maintained a correspondence with each other. Gilidarius, as a contact to the outside, and Raistlin, providing some missive on arcane research, the two learned much from each other, with Gilidarius greatly benefiting from this and even visited the Tower of Palanthas too. Raistlin's failed attempt at godhood had ramifications for Gilidarius too as Dalamar incriminated Gilidarius to the Conclave and he was branded a Renegade.

Gilidarius spent the next decade on the run from the Renegade Hunters as he continued seeking greater arcane knowledge, but despite all that, he was able to finally achieve his dream of restoring his family though he made no effort to maintain contact after ensuring their safety. It was during the Chaos War that Gilidarius presented himself before the Conclave willing to offer his service to aid in the effort and dissolving himself of his Renegade label. He was severely depleted from the conflict and withdrew to recover himself before its conclusion.

The loss of arcane magic was a great pain felt by Gilidarius as the elderly man was barely kept alive by the numerous necromantic enchantments that sustained his body. He increasingly relied on his numerous rodent minions and constructs of varying capacity to not only protect him, but also to gather information on the going-ons of the world. As he became more aware of how the world had changed, his bitterness of the situation only magnified. A grim smile came to him when the War of Souls led to the return of his dark patron and wizardry.

He was visited by his dark patron as the deity sought to gather his remaining surviving black robes, Gilidarius offered his servants at Nuitari's disposal. The Devouring Darkness was pleased with the new servants that Gilidarius had provided, granting his touch to one of them so that only those who could see the black moon in the sky would recognize their loyalty. Gilidarius has received the blessing of Nuitari to promote and expand the number of the black robes with some particular rodent creations even preparing to take the Test of High Sorcery itself.

FAMILIAR:

Sinil Male Rat Familiar: Magical Beast; Hit Dice: 19d8; hp: 35; Init: +2; Spd: 15 ft., climb 15 ft., swim 15ft.; AC 22, touch 14, flat-footed 20; Atk +10 melee (1d3-4); SA: Deliver Touch Spells; SQ: empathic link, improved evasion, low-light vision, scent, speak with animal of its kind, speak with master, SR 20; AL LE; Saves: Fort +5, Ref +7, Will +17; Str 2, Dex 15, Con 10, Int 13, Wis 12, Cha 2.
Skills: Balance +10, Climb +12, Hide +16, Move Silently +10, Swim +10.

Gilidarius and Rodents:

Gilidarius has developed an affinity with rodent shown most obviously in his familiar, but he also trains a number of regular rats as well. Further, he has even delved into magically transmuting rodents in order to produce different strains of servants for use. A number of dread beast dire rats to serve as his eyes and ears in several places, but he has further gone on to much more exotic methods as well.

Once such race he has successfully crafted are the Nuitari Rats (Moon Rats -Monster Manual 2) who were touched by Nuitari to bear the mark of the Black Moon that can only be seen by those who can see Nuitari in the night sky. Their abilities waxes and wanes with the movement of Nuitari. They have quickly spread across the different towns and cities of Ansalon are known to come to aid of Black Robes or to punish those that anger Nuitari.

Gilidarius has also used spells to grant intelligence to rats too. Most of them have remained loyal to him and serve amongst the swarm of other rodents that Gilidarius keeps around himself careful to hide their intelligence from others. Many of them have taken class levels, typically rogue, to make themselves far more deadly then their animal intelligence brethren.

His most stunning the success was produce a bipedal rat race that he seeks to indoctrinate in the way of Nuitari and to carry out Gilidarius's will. Though their numbers are not large at the moment, they reproduce quickly and already some of the older generations have shown understanding of basic wizardry. Gilidarius has hopes that soon they may even be able to attempt the Test of High Sorcery itself.

Design Notes & Thoughts:

It was somewhat difficulty to find a proper voice to convey Gilidarius over for the conversion project as his original entry in Unsung Heroes was rather brief on the matter. So I tried to expand on part that I thought was interesting and also adapt some parts that might run contrary to things we know now. Gilidarius in his original entry was describe as being an apprentice of Raistlin so in order to maintain some of the spirit of the idea I molded it into correspondence between the two.

There is an air of tragedy in Gilidarius as he never really wanted to be what he is now. It is interesting that he had chosen a life of farming over that of wizardry. So it was important to emphasis how far and changed of a person he has become from what he would have liked to be. He does do deeds that seem commendable, but he has no qualms about who he hurts to carry it out now. His desire to create a better place by removing the elements he despise is a showing of his longing at trying to ensure that his lost could not be repeated not exactly for others, but his own personal sake.

Mechanic note: Gilidarius was not originally a necromancer specialist when he first started out on the path of wizardry, but instead used the arcane focus class ability from WoHS PrC in order to convert from a generalist wizard to a necromancer specialist as was in his original entry. So his lower level spell list can possibly have from 0-2nd level spells from his forbidden schools as per the rules of Arcane Focus including uses items that need those spells.

Reference:

Unsung Heroes

Sources*:

Feats - Astrological Forecasting & Disciplined (WotL or LotT);
Spells - Bestow Greater Curse & Spirit Walk (DLCS), Shape of the Beasts (ToHS), Stone Tentacles (WotL).
Template - Dread Beast (ToHS)

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