The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/14520.aspx

Dunbar Mastersmate

by Victor


Male Civilized Human Wizard 6/WoHS (white) 6/Sea Mage 5
Strength14 Fortitude+8 Armor Class20
Dexterity16 Reflex+11 Flat-footed AC16
Constitution16 Will+15 Touch AC17
Intelligence19 AlignmentLG Base Attack+8/+3
Wisdom13 Speed30 ft. Melee Attack+10/+5
Charisma13 Initiative+3 Ranged Attack+11/+6
Hit Points85 SizeMedium

Special:

Arcane Research +3, Imbue Boat, Imbue Ship, Master of Waters, Master of Winds, Moon Magic (Solinari), Order Secrets (magic of resistance, magic of sustenance), Spells, Summon Familiar (Dunbar Mastermate has chosen not to take an arcane focus as a Wizard of High Sorcery), Seamanship +2, Sea Magic +3.

Skills:

Balance +13, Climb +6, Concentration +18, Intimidate +4, Knowledge (arcane) +22, Listen +3, Profession (sailor) +15, Search +7, Spellcraft +22, Spot +6, Swim +9, Use Rope +10

Feats:

Agile, Combat Casting, Disciplined, Maximize Spell, Old Salt*, Quicken Spell, Sailor's Balance*, Ship's Mage*, Spell Focus (abjuration), Still Spell. *=Found in Stormwrack.

Languages

Common, Ergot, Kalinese, Magius

Spells

Spells prepared (CL 17, 4/5/5/5/5/4/3/2/1 +9 melee touch, +11 ranged touch)

9th- Meteor swarm (DC 23)
8th- Clenched fist, incendiary cloud (DC 22)
7th- Control weather, mass hold person (DC 21), spell turning
6th- Chain lightning (DC 20), control water, globe of invulnerability, true seeing (DC 20)
5th- Baleful polymorph (DC 19), cone of cold (DC 19), hold monster (DC 19), wall of force
4th- Energy barrier, greater invisibility, lesser globe of invulnerability, remove curse, solid fog
3rd- Daylight, deep slumber (DC 17), lightning bolt (DC 17), tongues (DC17), water breathing
2nd- Arcane lock, continual flame, invisibility (DC 16), scorching ray, spider climb
1st- Alarm, animate rope, burning hands (DC 15), mage armor (DC 15), wave blessing (see Stormwrack)
0th- Arcane mark, cleaning, read magic, resistance (DC 14)

Weapons:

Staff of the waves +10/+5 melee (1d6+2) or mwk dagger +10/+5 melee (1d4+2/19-20)

Possessions:

Staff of the waves (35 charges), bracers of armor +4, gloves of swimming and climbing, necklace of fireballs type IV, ring of protection +3, robes, spell components, spellbook.

Fan Ratings

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