Elf traits; Plant Domain
Concentration +4, Diplomacy +3, Heal +8, Knowledge (arcana) +4, Knowledge (history) +5, Knowledge (nature) +3, Knowledge (religion) +5, Profession (herbalist) +5, Spellcraft +4.
Education, Skill Focus (heal)
Common, Elven, Khur
Mystic Spells Known (6/6;spell save DC 13 + spell level).
Morningstar +4 melee (1d8+2/x2), Sling +5 ranged (1d4/x2)
Paladine's medallion of faith, silver pine tree pin, healing herbs, bandages, mortar and pestle.
The graceful Siriath Leafwine is of average height and build for an elf. He has long, light brown hair which he wears in a ponytail which is usually tossed over one shoulder. His hazel eyes seem to stare off in the distance most of the time, and he usually bears an expression of calm superiority. He dresses in tan colored robes with dark green hood, cuffs, and hem.
Siriath is a proud Silvanesti with little tolerance for members of other races. He has been forced to be more open to other races, especially with the elven diaspora. He is angered by the loss of Silvanesti, and feels betrayed after having a minotaur friend years ago. He is more likely than other elves to travel with a minotaur, but he must prove himself first.
Siriath Leafwine is descended from Silvanos. Though not a direct lineage, he is still proud of his heritage. During the War of the Lance, Siriath perceived that the "cursed humans" were brining the Queen of Darkness back to Krynn, and he longed for a way to combat this. During the war, he commanded a troop of elven warriors, leading them in raids along the Dragonarmies' flanks. He and his troops did fairly well, which only served to increase his pride.
Soon after the war, he encountered a cleric of E'li. He converted, becoming a priest himself, though he did not lose his racial intolerance. His stiff-necked pride alienated many that he encountered.
Siriath began dreaming of a huge gold dragon that would turn its head sorrowfully toward him and gaze at him with reproach in its eyes. The dream became ever more realistic, until one night with the dragon spoke. "Go," it said. "Leave this land and journey with those you would brand impure. Do not return until you have learned the true value of humanity."
When Siriath awoke, he found himself in a strange place and heard a group approach, a group of adventurers (Erastin Rivenguard, Galenye Faelern, Targin Steelaxe, Jilani, and Karathos). He adventured with Erastin and friends for many years, even helping to rescue the stolen Brightblade.
After years of adventure, the group eventually disbanded, and Siriath returned home to Silvanesti. He spent the next several decades in his homeland, helping to fight the Nightmare and aiding in the Chaos War. The loss of Paladine was a blow to Siriath. He spent the next several years brooding, and was further depressed when the Sylvan Shield was raised and he was barred from his homeland. Seeking a place to call home, he made his way to the Citadel of Light. There, his faith was restored. Though Paladine was no longer with him, he found faith in himself as well as a knack for plant magic. He studied at the Herbarium for a time, learning the ways of nature.
The War of Souls brought his hopes and dreams crashing down around him as Beryl attacked. He stayed for a while to aid in the reconstruction, but when word reached Siriath that Silvanesti had fallen and his people were in exile, he knew he had to help. He traveled far, eventually meeting up with the elven exiles in Khur. Though the conditions are harsh, his mystic powers help to ease things here and there. He has had to learn even more tolerance dealing with the Khurish people. Siriath is now a member of the E'linos, a group of mystics who continue to practice the worship of E'li though he has become a mortal.
In Your Campaign:
Siriath makes for a good pregenerated player character. He can also be encountered in Khur aiding the elven refugees. If the players need a healer, he would be helpful.
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