The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/13927.aspx

Guerrand DiThon (Book 2)

by Nael


Male Human Aristocrat 1/Wizard 5/WoHS 3 (Red)
Strength10 Fortitude+3 Armor Class13
Dexterity16 Reflex+5 Flat-footed AC10
Constitution13 Will+11 Touch AC13
Intelligence18 AlignmentN Base Attack+3
Wisdom14 Speed30 ft. Melee Attack+3
Charisma15 Initiative+3 Ranged Attack+5
Hit Points33 SizeMedium

Special:

Arcane spells, seagull familiar (Zagaros; empathic link, share spells, Alertness [bonus feat when within arms reach of Zag], +3 to Appraise checks.

Zagaros, Tiny Seagull Familiar: CR 1/6; Tiny Magical Beast; HD 1/4d8, HP 13; Init +2, Spd 10 ft., fly 40 ft. (average); AC 17 (+2 size, +2 Dex, +3 natural), touch 14, flat-footed 15; Base Atk +2, GRP -11; Atk +5 melee (1d2-5, claws); Full AtK +4 melee (1d2-5, claws); Space/Reach 2-1/2 ft./0 ft.; SA -; SQ low-light vision, speak Common, deliver touch spells, improved evasion, speak with master, speak with other animals of its own type (birds); AL N (with good tendencies); SV Fort +2, Ref +4, Will +6; Str 1, Dex 15, Con 10, Int 9, Wis 14, Cha 6.
Skills and Feats: Listen +3, Spot +3; Weapon Finesse.

Skills:

Bluff +3, Concentration +10, Decipher Script +5, Diplomacy +3, Gather Information +5, Handle Animal (horse) +4, Heal (cc) +4, Knowledge (arcana) +15, Knowledge (history) +8, Knowledge (nobility) +5, Listen +2, Ride +4, Sense Motive +2, Spellcraft +15, Spot +5, Swim +2, and Survival +3.

Feats:

Combat Casting, Craft Wondrous Item, Magical Aptitude, Scribe Scroll, Silent Spell (metamagic), Spell Focus (Illusion).

Languages

Common, Ergothian, Elven, Magius, Solamnic

Spells

Spells Prepared: (4/4/3/3/2; Save DC 14 + spell level, 15+ spell level for illusion spells): 0--detect magic, light, read magic (X2); 1st--magic missile, shield, silent image, sleep; 2nd--minor image, mirror image, scorching ray; 3rd--dispel magic, major image.
Spellbook: 0--Daze, detect magic, ghost sound, light, prestidigitation, read magic; 1st--Alarm, color spray, feather fall, magic missile, shield, silent image, sleep; 2nd--Alter self, knock, minor image, mirror image, scorching ray, spider climb; 3rd--Arcane sight, deep slumber, dispel magic, lightning bolt, major image. 4th—Improved mirror image, rainbow pattern, scrying.
Spell Secrets: Magic of Deception (Rand has opted to not take the enhanced specilization in the Illusion school)

Weapons:

Quarterstaff (1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning), masterwork dagger (1d4, crit 19-20/x2, range inc. 10 ft,. 1 lb., light, piercing).

Possessions:

Battered spellbook, "slightly shabby" noble's garb.

Description:

Guerrand (Rand) is a well built young man of minor noble birth, with red brown hair and dark eyes. He is rather kindly, and scholarly, unlike most of his family he is not a warrior born.

Personality:

Guerrand is a kind individual; he is rather introspective, and shy. He does not agree with his older brother on many topics, especially any topic concerning Guerrand marrying for the benefit of his family's fortune.

Background:

Guerrand was forced to train as a Chevalier, as he is of the nobility, hence he is familiar with the weapons and armor of his class, but he was rather inept at many of the social and martial graces, preferring to study and read what he could in his families library. It was here that he discovered some old forgotten spell books either acquired by an ancestor during campaigning or compiled by a dabbler. Guerrand desperately wishes to continue studying magic, which his older brother has expressly forbidden him to do. Guerrand has a Familiar Zagaros, a grey breasted Ergothian gull, who has a very high opinion of itself and feels that Guerrand is stagnating and should stand up for himself.

After completing his test Rand was accepted as an apprentice by Justarus of Palanthus, and master of the Red order of wizards. Rand was then sent to Palanthus at Justarises estate where he continued to study. When word came of the mesterious diseaes known only as the medusa plauge, Rand did his best to help contain the affliction, as well as discovering who was truly beind it.

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