Proficient with all simple weapons and light armor (save for metal); healing hands; cleanse paralysis.
Concentration +1, Diplomacy +5, Handle Animal +4, Heal +13, Knowledge (Nature) +3, Knowledge (Religion) +7, Perform (Mandolin) +5, Perform (Sing) +5, Profession (Herbalist) +6, Sense Motive +5, Spellcraft +3, Survival +5.
Heighten Spell, Scribe Scroll, Skill Focus (Heal), Toughness.
Spells Prepared (5/5/4; save DC 13 + spell level): 0—create water, cure minor wounds, deathwatch, light, purfy food and drink; 1st—bless water, cure light wounds, goodberry, protection from evil , sanctuary; 2nd—calm emotions, cure moderate wounds, delay poison, lesser restoration.
Sling +3 (1d4/x2); Quarterstaff +1 (1d6/x2)
Mishakal's medallion of faith, periapt of wisdom, bag of healing herbs, quarterstaff, sling.
Alyssa is a diminutive young woman, often mistaken for a child due to her youthful features. She has curly brown hair that falls below her ears and fair skin.
Alyssa's village was nearly destroyed by a skirmish between draconians and a party of wandering heroes. After the battle (which the heroes won), a priestess of Mishakal named Erima began tending to the sick and injured of the village. Alyssa was so moved by this that she sought to become a cleric of Mishakal herself. Alyssa has since trained as a healer at a local temple of Mishakal. She has now journeyed into the world after the recent war, seeking to spread the word of her faith and to lend her healing abilities where needed.
In Your Campaign:
Alyssa can be used after the War of the Lance or the War of Souls. In either case, she's a young healer who is seeking to spread her faith. In the Age of Mortals, Alyssa may have trained at the Citadel of Light.
Alyssa Glanowin uses the rules for the Healer class in the Miniatures Handbook, and is converted from the original stats presented in Unsung Heroes.
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