The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/12214.aspx

Elistan (circa War of the Lance)

by Raggart_Knug


Male Civilized Human Cleric 7
Strength13 Fortitude+6 Armor Class16
Dexterity12 Reflex+3 Flat-footed AC15
Constitution12 Will+8 Touch AC11
Intelligence14 AlignmentLG Base Attack+5
Wisdom17 Speed20 ft. Melee Attack+6
Charisma16 Initiative+1 Ranged Attack+6
Hit Points56 SizeMedium

Special:

Cleric Abilities: Spells, spontaneous casting, turn undead 6/day.

Skills:

Bluff +6, Concentration +6, Diplomacy +20, Heal +12, Knowledge (history) +12, Sense Motive +10.

Feats:

Leadership, Martial Weapon Proficiency (warhammer), Negotiator, Skill Focus (Diplomacy).

Languages

Abanasinian, Common, Elven.

Spells

Cleric Spells per Day: 6/5+1/4+1/3+1/1+1; save DC 13 + spell level. Deity: Paladine. Domains: Good (cast Good spells at +1 caster level), Sun (perform Greater Turning 1/day).

Weapons:

Warhammer (+6 melee, 1d8+1).

Possessions (as NPC):

Chainmail, warhammer.

Description:

5'11", 180 lbs., gray hair, blue eyes, approximately 63 years old (old-aged). Once healed, Elistan appears much younger than his stated age, despite his gray hair, and appears to be in excellent physical condition.

Background:

A natural leader, Elistan served as the head of the Council of Seekers in Haven before the War of the Lance. He devoted most of his life to the search of the true gods, a journey more spiritual than physical. When the Dragonarmies came to Abanasinia, he was captured and taken the Pax Tharkas with the rest of the enslaved humans. There he took ill, but because of his prominence in the community he was not killed, but was allowed to be tended.

Once healed by Goldmoon, Elistan starts to believe that perhaps the true gods have finally returned to Krynn. It is not until he reads the Disks of Mishakal, however, that he finally turns his life over to service of Paladine.

Notes: Elistan does not become a cleric of Paladine until he reads the Disks of Mishakal; until that point he does not have access to any of his spells or spell-like abilities. Finally, as a captive and a slave, he does not have any personal possessions. The warhammer and chainmail listed above are for example purposes only.

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.