Delvin Uth Dravin
Delvin has jet-black hair that reflects the sunlight. He still wears the Solamnic mustaches, but they are trimmed in a manner that makes them look like a mockery of the Solamnic style.
Delvin holds the utmost contempt for the Knights of Solamnia. He takes every opportunity he can get to attack them, whether physically or mentally. He's always one step ahead of the Solamnics, making him hard to catch. He sees his life as one big game of chess, a game which he will eventually win. Always watch his pawns.
Proficient with all simple and martial weapons, all armor, and shields.
Climb +8, Diplomacy +7, Handle Animal +7, Intimidate +6, Jump +8, Knowledge (Solamnic) +8, Listen +6, Ride +14, Sense Motive +5, Spot +7, Swim +8.
Alertness, Blind-Fight, Cleave, Dodge, Great Cleave, Improved Critical (longsword), Mobility, Mounted Combat, Power Attack, Spring Attack, Trample, Weapon Focus (longsword), Weapon Specialization (longsword)
Chainmail armor, large wooden shield, longsword, medium crossbow with quiver of bolts.
Delvin is the descendant of a long line of Solamnic Knights. He knew from his childhood that he would be one. However, he also had a nasty temper and a lack of personal discipline. It came as no surprise when he was thrown out of the Knights of Solamnia.
He went into the forest and vowed to seek revenge. After a few years, he organized a band of marauders that would terrorize the Solamnic countryside. Delvin took advantage of the War of the Lance and the Blue Lady's War to score a few victories.
He went into hiding after the Blue Lady's war to plot his next move. For now, he waits.
Original character by Trampas Whiteman
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