The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/11305.aspx

Aramin Borafor

by Trampas Whiteman


Male Human Rogue 10
Strength16 Fortitude+5 Armor Class16
Dexterity18 Reflex+11 Flat-footed AC12
Constitution15 Will+3 Touch AC14
Intelligence14 AlignmentCG Base Attack+7/+2
Wisdom10 Speed30 Melee Attack+10/+5
Charisma12 Initiative+8 Ranged Attack+11/+6
Hit Points62 SizeMedium

Appearance

Aramin is a small, wiry fellow. He has sort of a boyish look on his face.

Personality

Aramin loves to have fun, and nothing is serious in life. Or so he thought until his parents were killed. Now he is driven by vengeance, and determined to bring his parents' killers to justice. He still likes to have fun, but now it is tempered with seriousness and an awareness of the consequences of his actions.

Special

Proficient with the crossbow (hand or light), dagger, dart, light mace, sap, shortbow (normal and composite), short sword, club, heavy crossbow, heavy mace, morningstar, quarterstaff, rapier and light armor; Sneak Attack +5d6; Evasion; Uncanny Dodge (Dex bonus to AC, can't be flanked); Crippling Strike

Skills

Bluff +7, Climb +16, Disable Device +9, Disguise +10, Escape Artist +12, Forgery +5, Gather Information +5, Hide +16, Innuendo +5, Intimidate +5, Intuit Direction +3, Jump +6, Knowledge (Solamnic) +6, Listen +5, Move Silently +13, Open Lock +9, Pick Pocket +10, Search +8, Sense Motive +3, Spot +3, Swim +4, Use Rope +8, Wilderness Lore +4.

Feats

Combat Reflexes, Dodge, Improved Initiative, Martial Weapon Proficiency (longbow), Mobility.

Possessions

Leather armor, short sword, dagger, longbow with quiver of 20 arrows.

History

Aramin has always been lucky. No matter where he went in life, he always had money in his pocket and food on his plate. So what if he borrowed from a person here or there? He was going to pay them back - honest!

His travels took him all over Ansalon. He found that he got along with kender quite well. They called him their "lost cousin."

One day, though, he returned to his parents' home and his luck ran out. His parents had been killed. It seems that he forgot to pay one of his "lenders" back, so they decided to take it from blood.

Now borrowing is one thing, but blood is blood. Aramin has devoted himself to bringing his parents' killers to justice.

References

Original character by Trampas Whiteman

Additional Information

None

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.