The Dragonlance Nexus

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Knight of the Lily

D&D 4e Rules

by Trampas Whiteman


Independence breeds chaos. Submit and be strong.

Knights of the Lily are evil counterparts to the Solamnic Knights of the Crown. They are an order of blackguards within the Dark Knights, committed to world conquest. They are taught that strength is achieved through conformity and uniformity; free-thinking and individuality result in chaos.

Heroic Knight of the Lily

Class: Blackguard
Vice: Domination
Alignment: Evil
Suggested Skills: Athletics, Endurance, Intimidate, Religion
Suggested Feat: Heavy Armor Agility

At heroic levels, Knights of the Lily are typically members of the blackguard class. During this time, a blackguard must prove himself as a Squire of the Lily before taking the Crucible of Darkness (formerly the Test of Takhisis - see p. 90 of Knightly Orders of Ansalon for more details). The Crucible may be taken at any time during the heroic tier, or may be considered a part of the character's background prior to 1st level at the dungeon master's discretion.


Knight of the Lily Paragon Path

At paragon levels, the blackguard becomes a paragon of his order by taking on the Knight of the Lily paragon path. It is at the paragon tier that the blackguard receives advanced training founded in the Blood Oath and the Code.
Prerequisite: Blackguard; Domination vice; Evil alignment; affiliated with the Knights of the Lily.

Level 11: One Thought

Your dictatorial presence creates a subtle coordination among your allies, aiding your attacks.
Benefit: When you spend an action point to take an extra action, you gain a power bonus to attack rolls until the end of your next turn. The bonus equals the number of allies within 2 squares of you.

Level 11: Unbreakable Will

Your devotion to the Dark Knights has steeled your resolve.
Benefit: You gain a +4 bonus to saving throws against fear effects, and a +1 bonus to your Will defense.

Level 11: Submit or Die!

You call upon your belief in the Blood Oath to defeat your foes.
Benefit: You gain the Submit or Die! power.

Submit or Die!
Knight of the Lily Attack 11
Encounter Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and your allies gain a +2 power bonus to attack rolls against the target until the end of your next turn.

Level 12: Demoralize

You can undermine the confidence and morale of your opponents.
Benefit: You gain the Demoralize power.

Demoralize
Knight of the Lily Utility 12
Encounter Fear
Free Action Melee 1
Trigger: You hit an enemy with a melee attack.
Target: The enemy you hit.
Effect: The target takes a –2 penalty to attack rolls against you until the end of your next turn.

Level 16: Fight to the Death!

You just do not know how to die.
Benefit: Whenever you drop to 0 hit points, you gain a number of temporary hit points equal to your Charisma modifier.

Level 20: Vicious Strike

Your unflinching dedication to the Code is a dreadful bane to your enemies, who recoil from the strike.
Benefit: You gain the Vicious Strike power.

Vicious Strike
Knight of the Lily Attack 20
Daily Divine, Fear, Reliable, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. Will
Hit: 4[W] + Charisma modifier damage, and you push the target 5 squares. The target is weakened (save ends).

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.