The Dragonlance Nexus

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Titan's Hound (4e)

D&D 4e Rules

by Sephzero


Titan's hounds are the magical creations of the Ogre Titans bred in order to track down the scattered elves across Ansalon to bring back to their master. Created from the native reptilian in the region, they are enhanced with quick speed, intelligence, and uncanny tracking sense to hunt their prey. They are often paired with Ogres in their hunt, but it is questionable who is really leading the hunt at times.

Titan's Hound Level 6 Soldier
Medium natural magical beast XP 250
Initiative +7           Senses Perception +10; darkvision
HP 72; Bloodied 36
AC 22; Fortitude 21; Reflex 20; Will 20
Speed 8
Bite (standard; at-will)
+13 vs. AC; 1d10+4 damage
Snapping Jaws (immediate interrupt, when an enemy moves or shifts from a square adjacent to the titan's hound; at will)
+12 vs. AC; 1d6+4 damage and target's movement is prevented
Combat Advantage
The titan's hound gets a +2 bonus to damage roll and the target is knocked prone on a hit when it has combat advantage on the target
Alignment Evil Languages Giant
Skills Endurance +11; Stealth +10
Str 19 (+7) Dex 15 (+5) Wis 14 (+5)
Con 16 (+6) Int 10 (+3) Cha 10 (+3)

Titan's Hound Tactics

Titan's hounds take advantage of their numbers to box in as many foes between each other to grant combat advantage to one another and use their snapping jaws to prevent enemies from escaping.

Titan's Hound Lore

A character knows the following information with a successful Arcana check.
DC 15: Titan's Hounds are bred to corner and trap their prey to give time for their Ogre masters to catch up and help to bring down their quarry.Those surrounded by them rarely have an opportunity to escape.

Encounter Groups

Titan's hounds are found in a pack with other Ogres following behind them.

Level 6 Encounter (XP 1350)

1 Ogre Skirmisher (Level 8 Skirmisher)
4 Titan's Hounds (Level 6 Soldier)

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