The Dragonlance Nexus

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Blade of Betrayal (4e)

D&D 4e Rules

by Sephzero

Blade of Betrayal

The blade is appropriate for heroic-level characters.

The Blade of Betrayal possesses a pitch black blade that curves in a snakelike form into a wicked point. A cobra's hood shape is designed as the cross-hilt of the dagger making the blade itself emerging forth from the cobra's mouth while the hilt is wrapped in black scales.

The Blade of Betrayal is a +2 dagger with the following properties and powers:

Enhancement: Attack rolls and damage rolls.
Critical: +2d6 poison damage.
Property: The Blade of Betrayal deals +1d10 extra damage against allies and former allies.
Property: You gain a +2 bonus to Bluff checks.
Property: The Blade of Betrayal can be used as a holy symbol. It adds its enhancement bonus to attack and damage rolls and the extra damage granted by its property (if applicable) when used in this manner. You do not gain your weapon proficiency bonus on attack when using the Blade of Betrayal as an implement. Power (Daily): Free Action. When you hit with the Blade of Betrayal and you have combat advantage against the target, make a secondary attack vs. Will using the same attack bonus. On a hit, the target is immobilized (saves end).

Goals of the Blade of Betrayal

Defeat/Slay good-aligned member of a divine class.
Corrupt the faithful to the evil faith.
Sow distrust and betrayal.

Role-playing the Blade of Betrayal

The Blade of Betrayal will shower its owner with praises and adoration. It does whatever is necessary to ensure that it will be used by the owner. The blade is cunning, willing to lie in order to ensure that it can continue to fulfill its goals. True to its nature, it will subtly attempt to move its owner against other companions. This intensifies in the presence of any good divine users as it hungers to drink deeply into their blood.

Concordance Starting Score: 5
Owner gains a level: +1d10
Owner kills an ally (maximum 1/day): +1
Owner is a member of a divine class: +2
Owner kills a good-align member of a divine class (maximum 1/day): +2
Owner is good or lawful good: -2
Owner fails to kill a good-aligned member of a divine class (maximum 1/encounter): -2

Pleased (16-20)

The Blade relishes the blood that has been spilled and looks forward to the slaughter and betrayals to come.

Enhancement: Bonus increases to +3.
Critical: +3d6 poison damage.
Property: The Blade's bonus to Bluff checks increases to +6.
Power (Daily*Poison): Free action. When you hit with the Blade, the targets takes ongoing 5 poison damage (saves end).

Satisfied (12-15)

The Blade is pleased with the process and urges its owner on to greater tasks.

Property: The Blade's bonus to Bluff checks increases to +4.
Power (Daily*Fear, Implement): Standard Action. Close burst 4; Wisdom vs. Will or Charisma vs. Will; the target is knocked prone. Miss: The target is dazed until the end of your next turn.

Normal (5-11)

The Blade of Betrayal moves to insinuate itself with its new owner. It urges the owner to make use of its ability all to ensure it will be ready when the opportune time presents itself.

Unsatisfied (1-5)

The Blade is unhappy believing the owner will not present it the chance it desires. If not convinced otherwise, it begins to plot the owner's doom.

Property: Allies within 1 square of you take a -1 penalty to their saving throw.
Special: The artifact's bonus to Bluff checks decreases to 0. The character cannot use the daily power that allows a secondary attack.

Angered (0 or Lower)

The Blade goes strangely silent. It has given up hope on its owner and only seeks to bring a pathetic end quickly to its owner.

Property: Allies within 5 squares of you take a -2 penalty to their saving throw.
Special: The character cannot use the Blade as a holy symbol. Each time you miss an enemy with the Blade, make a melee basic attack as a free action with the Blade against the owner.

Moving On

The Blade remains with its owner as long as it remains satisfied. Those that do satisfied rarely live long due to the string of death and betrayal that are left in the wake. If the Blade is angered, it remains with the owner doing its best to bring misfortunes and death. Should it be abandoned, it quickly charges the next owner to seek out and slay the prior owner.

Sources: Key of Destiny.

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