D&D 4e Rules
These peasants till their fields giving not thanks or gratitude to their rightful lord. My family should had been great. It should have been respected. I will see it happen. I will see it done. The name Fladen will command respect once more.
There is not much left to the Falden name and that is the problem. Alchar heard from his father the once ambitious dreams of his grandfather and how it had reduced their family to nothing. Determined to see that dream come true again, Alchar offered his service to the Lord of Bones in exchange for the seductive promise of everlasting power.
The Falden family misfortune laid rooted in the ambition of Halroc Falden, Alchar's grandfather, who brought great fortunes at first. But Halroc's ambition could not be soothed with simple riches and he dragged the family into an aggressive purchase of land near some remote villages. He hoped by building their influence, they would be able force those settlements to capitulate and bow to the Falden family for Halroc wanted to be a lord.
But the Chaos War and the subsequent aftermath spelt the end for his ambitions. The land and people ravaged proved unwilling to bow to his demands. The money from the trade had dried up too. Seized with mounting debt, the land and manor Harloc had so aggressively sought were sold leaving only a small segment left to their name. And like so many others who had carried such lofty ambition the Falden name faded from the minds of people.
Alchar heard the tale many times from his drunken father who vented nightly at the pitiful state their grandfather had left him. While his father only saw shame, Alchar instead dreamed of himself as the lord of these lands. Even when his father passed away, he refused to release these dreams resentfully watching others toil and use the lands that once belong to his family. He would someday make that dream come true, he promised himself.
He lived as a simple trapper, though everyone found his personality abrasive and avoided him. This bothered him little as he saw them all beneath him. At night he would walk the land as if to survey it ensuring none despoil it. During one of these nightly patrols, he accosted a band of strange pilgrims. These pilgrims turned out to be worshippers of the Lord of Bones and their leader was amused by Alchar's arrogance.
The leader assured Alchar they were simply passing through the land seeking something they were certain had been hidden in this region. If this graceful lord would provide them permission and guidance to scour this area, they would provide him some help in return. This intrigued Alchar for finally could he have a chance to make those distant dreams true. All he demanded was the power to cow others in this land to him. With a crooked smile, the leader smiled and said the Lord of Bones would see it done.
Alchar's overriding desire is to see himself as the lord of others. He disdains not being able to live in the lofty perch he envisioned for himself from the stories of his grandfather. To that end his agreement with the bone pilgrims has filled him with a twisted zest.
Serving as the liaison and guide through the area, Alchar was quick to provide them with a ready location from which to base their operation away from prior eyes. Also flushed with gold from them, he hired some additional muscle to help him in keeping prying people away. The leader has impressed upon Alchar the need for dead bodies and he has responded by raiding old gravesites looting some nice trinkets for himself too.
Assured of himself, Alchar has increasingly used his position to menace and harass the neighboring people. Promised that the Lord of Bones would protect him even from death has further deluded Alchar of his destined greatness. While graciously carrying out whatever needs requested of him, he eagerly awaits the day for his promised reward to be delivered.
Using this Villain
Alchar Falden is a braggart and thug, while he believes himself better than others his actions scarcely differentiate him from a bully. When he speaks to others he makes sure to clearly enunciate his words expecting others to be slow in the uptake. Flush with newfound confidence, he swagger and terrorize the locals, certain of his invincibility. This can easily bring him against any good PCs. Perhaps his grave-robbing attracts the attention of concerned families who recognize a trinket in his possession, or the demands for bodies leads him to look to fresher sources.
But the horror of Alchar is not reserved in life alone for the Lord of Bones had made a pact with the arrogant man. When Alchar meets his demise, he is returned back to Ansalon as a foul Zombie Lord. Now given the power over the desecrated dead he helped unearthed, Alchar in his delusion refers to himself as Lord Falden. He then directs his servants to terrorize the locals and establish his rule. Those that brought about his death before will be specifically targeted for his undead vengeance.
Alchar walks with noble bearing even though his dirty clothes and his badly combed mess of tangled hair would detract from such manners. He is never far without his club and crossbow at hand which he regularly threatens anyone trespassing on his land. His eyes are fierce always scanning and judging whatever falls in their sight. Recently, he has taken to wearing finer garments and trinkets on person. But his lack of care and style makes him look like a mocking pauper prince.
As Lord Falden, his appearance has grown even starker. Rotting flesh barely clings over his body with large patches revealing nothing, but bones. Burning light fills the empty sockets within his skulls while a rusted metal crown adorn his balding head. The ramshackle and rotting finery which he garbs himself only further mocks his attempt at regalness.
Alchar Falden - Level 2 Artillery
Medium Natural Humanoid XP 125
[Basic Attack] Club (standard; at-will) *Weapon
+9 vs AC; 1d6+2 damage
[Basic Ranged] Crossbow (standard; at-will) *Weapon
Range 15/30; +9 vs AC; 1d8+3 damage
[Ranged] Leg Shot (standard; recharge 5,6) *Weapon
Requires Crossbow; +7 vs. Fortitude; 1d8+3 damage, and the target is slowed until the end of Alchar's next turn.
Alchar deals an extra 1d6 damage on melee and ranged attacks against any target he has combat advantage against.
Alignment: Evil Languages: Common
Alchar stays back using his crossbow using leg shot to slow down pursuit. He prefers to let his allies engage the enemies and takes any combat advantage available.
Lord Falden, Zombie Lord - Level 4 Elite Brute (Leader)
Medium Natural Humanoid (undead) XP 350
[Basic Melee] Slam (standard; at-will)
+7 vs AC; 1d10+4 damage
[Melee] Double Slam (standard; at-will)
Lord Falden makes 2 slam attacks. If both attacks hit the same target, the target is dazed (save ends).
[Ranged] Crush the Heart (standard; sustain standard; recharges when first bloodied) *Necrotic
Ranged 5; +5 vs Fortitude; the target takes 3d8+4 necrotic damage and is immobilized until the end of Lord Falden's next turn. Lord Falden must make a new attack roll when it sustains this effect.
[Close] Go Forth (minor; recharge 5,6)
Close Burst 5; lower-level undead allies in the burst shift 3 squares immediately.
Alignment: Evil Languages: Common
Lord Falden Tactics
Lord Falden uses Go Forth to move his undead servants forward and uses Crush the Heart if a target is in range. Once he has failed to sustain the power, Lord Falden moves to use Double Slam while using Go Forth to manuever his servants against any dazed opponent. Once bloodied, he uses Crush the Heart against any bloodied opponent hoping to kill them and allow his aura to bring a new ally forth.
Alchar Falden Lore
A character knows the following information with a successful skillcheck.
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