The Dragonlance Nexus

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Cranberry Gelatinous Cube

D&D 3e (3.0/3.5) Rules

by Kendermage

Size/Type: Large ooze
Hit Dice: 5d10 ( hp)
Initiative: -5
Speed: 15 ft. (3 squares)
Armor Class: (-1 size, + Dex, + natural), touch , flat-footed
Base Attack/Grapple: +3/+7
Attack: Slam +2 melee (1d6 plus 1d6 acid)
Full Attack: Slam +2 melee (1d6 plus 1d6 acid)
Space/Reach: 10 ft./5 ft.
Special Attacks: acid, engulf
Special Qualities: blindsight 60 ft., immunity to electricity, split, ooze traits
Saves: Fortitude +10, Reflex -4, Will -4
Abilities: Str 10, Dex 1, Con 28, Int -, Wis 1, Cha 1
Skills: -
Feats: -
Environment: feast halls
Organization: solitary
Challenge Rating: 5
Treasure: 1/10th coins, 50% goods (no nonmetal or nonstone), 50% items (no nonmetal or nonstone)
Alignment: Always neutral
Advancement: 6-10 HD (large), 11 -18 HD Huge
Level Adjustment: -

The cranberry gelatinous cube is the result of ordinary cranberry sauce that went untouched during a Thanksgiving feast. It was shuffled off to the side and forgotten. Over the course of a few weeks the cranberry sauce developed a sort of dim consciousness and slid off the plate it was opened onto. The cranberry ooze absorbed any organic matter it came in contact with growing larger and more massive. As a result it has become universally banned at all feasts lest more such creatures be created.


A gelatinous cube attacks by slamming its body into its prey. It is capable of lashing out with a pseudopod, but usually engulfs foes.

Acid (Ex)

A cranberry gelatinous cube's acid does not harm metal or stone, but will stain fabric.

Engulf (Ex)

Although it moves slowly, a cranberry gelatinous cube can simply mow down large or smaller creatures as a standard action. It cannot make a slam attack during a round in which it engulfs. The cranberry gelatinous cube merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the cube, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 13 Reflex save or be engulfed; on a success, they are pushed back or aside (opponent's choice) as the cube moves forward. Engulfed creatures are subject to the cube's paralysis and acid, and are considered to be grappled and trapped within its body. The save DC is Strength-based and includes a +1 racial bonus.

Frightful Presence (Ex)

A cranberry gelatinous cube unsettles foes with its mere presence. The ability takes effect automatically whenever the cube attacks or charges. Creatures within a radius of 30 feet are subject to the effect if they have fewer HD than the cube. A potentially affected creature that succeeds on a Will save (DC 8) remains immune to that cube's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.

Split (Ex)

Slashing and piercing weapons deal no damage to a cranberry gelatinous cube. Instead the creature splits into two identical cubes, each with half of the original's current hit points (round down). A cube with 10 hit points or less cannot be further split and dies if reduced to 0 it points.

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