The Dragonlance Nexus

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Draconians in Semi-4th Edition

D&D 4e Rules

by Argokirby


Draconian, Baaz

Level 2 Brute
Medium Magical Humanoid – CR 3
Initiative
+1; Senses Search +3, Spot + 4, Listen +4, Darkvision
HP 30; Bloodied 15
AC 16; Fortitude +5, Reflex +2, Will +1
Immune Paralysis, sleep
Speed 6
b Short Sword (Standard; at-will) · Weapon
+8 vs. AC; 1d6+4
w Brutal Strike (Standard; 56) · Weapon
+8 vs. AC; 1d6+10. A Baaz can use its wings to lift itself off the ground and throw all its weight behind its attack.
Power Critical
When a Baaz scores a critical hit they deal an additional 1d12 damage.
Wing Back (Minor; at-will)
A Baaz can move up to 3 squares directly away from a target they just attacked.
Death Throes (Immediate reaction; once)
Upon falling to 0 or less hp, a Baaz hardens into a stone statue. If a slashing or piercing weapon was used to kill the Baaz a DC 12 Ref is required or else the weapon becomes stuck in the statue. Break DC 30 to free. All equipment the Baaz is carrying also turns to stone. After 1 minute the statue crumbles to dust, any weapon stuck in it is freed and unharmed.
Alignment Evil; Languages Draconic, Common
Skills Disguise +3, Intimidate +3
Str +4; Dex +1; Wis +0
Con +3; Int -1; Cha -2
Equipment MW short sword, medium armor, small steel shield.



Draconian, Kapak

Level 4 Skirmisher
Medium Magical Humanoid – CR 5
Initiative
+1; Senses Search +3, Spot + 4, Listen +4, Darkvision
HP 30; Bloodied 15
AC 20; Fortitude +3, Reflex +7, Will +2
Immune Paralysis, sleep
Speed 6
b Long Sword (Standard; at-will) · Weapon
+8 vs. AC; 1d8+4
w Poison (Standard; encounter) · Weapon
+8 vs. AC; 1d8+4 plus poison (Fort DC 15, 1d4 Dex damage, secondary 2d4 Dex damage)
Coordinated Attack
If more than one Kapak is attacking the same target in the same round, they can each take their move action, then each take their standard action, then each take their minor action.
Combat Advantage
A Kapak deals an additional 2d6 damage on melee attacks against any targets that it has combat advantage against.
Wing Back (Minor; at-will)
A Kapak can move up to 3 squares directly away from a target they just attacked.
Death Throes (Immediate reaction; once)
Upon falling to 0 or less hp, a Kapak dissolves into a pool of acid (burst 1). All within the pool suffer 2d8 acid damage Ref DC 15 for half damage. All equipment on a Kapak is made useless by the acid.
Alignment Evil; Languages Draconic, Common
Skills Stealth +5
Str +1; Dex +4; Wis +0
Con +3; Int -1; Cha -2
Equipment MW long sword, light armor, buckler.



Draconian, Bozak

Level 5 Artillery
Medium Magical Humanoid – CR 6
Initiative
+4; Senses Search +3, Spot + 4, Listen +4, Darkvision
HP 30; Bloodied 15
AC 17; Fortitude +3, Reflex +7, Will +7
Immune Paralysis, sleep
Speed 6
b Short Sword (Standard; at-will) · Weapon
+5 vs. AC; 1d6+2
r Magic Missile (Standard; at-will) · Arcane
3 missiles each deals 1d4+1 damage.
w Shocking Grasp (Standard; 456) · Arcane
+5 vs. touch; 5d6 electricity damage; +3 to attack if target is wearing mettle armor.
r Scorching Ray (Standard; 56) · Arcane
+7 vs. touch; 4d6 fire damage.
Wing Back (Minor; at-will)
A Bozak can move up to 3 squares directly away from a target they just attacked.
Death Throes (Immediate reaction; once)
Upon falling to 0 or less hp, a Bozak's skin shrivels around its bones, then suddenly the bones explode (burst 2). All within the burst suffer 2d8 fire damage Ref DC 15 for half damage. All equipment on a Bozak is destroyed by the explosion.
Alignment Evil; Languages Draconic, Common
Skills Intimidate +5
Str +2; Dex +4; Wis +2
Con +0; Int +3; Cha -2
Equipment MW short sword, light armor.

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