The Dragonlance Nexus

Printed From:

Queen of Darkness' Spite & Venom

D&D 3e (3.0/3.5) Rules

by Clive Squire

Queen of Darkness' Spite & Venom

Evocation, Necromancy [Evil]

Level: Cleric 9
Components: V, S, F/DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

Ribbons of abyssal-spawned energy swirl out from the five chromatic dragonheads at the center of the presented unholy symbol. This vile energy lashes out to your draconic foe, brining untold pain and suffering to it, straight from the Abyss.

You must succeed on a ranged touch attack with the ray to strike a target. The creature struck takes a varying amount of damage, depending on the nature of the creature, its alignment.

Creatures with the dragon type (including all true dragons as well as such creatures as draconians, tylors and wyverns) suffer 1d12 points of profane damage per caster level (to a maximum of 25d12).

Creatures that have a good alignment suffer 1d12 points of damage per two caster levels (to a maximum of 15d12).

Creatures that suffer the damage are also poisoned, as the poison spell, as well as nauseating the creature for 1d4+1 rounds. This poison is divine in strength and even creatures normally immune to poisons suffer the effects. The effects of the divine poison can be treated by casting consecrate and then neutralize poison on the creature.

Creatures that have the dragon type and are good aligned suffer both amounts of damage.

Creatures that do not have the dragon type and have a non-good alignment are not subject to this spell.

Focus: A Takhisian Medallion of Faith.

Fan Ratings

Oops! You don't have the site cookie set. Please wait a minute and try again or click the help icon for more information.
. Tell us what you think! 

This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.