The Dragonlance Nexus

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Magius's Meteors

D&D 3e (3.0/3.5) Rules

by Clive Squire

Magius's Meteors

Evocation [Earth, Fire]

Level: Sorcerer/Wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Effect: 1 or more meteors; see text
Duration: 1 round/level or until discharged; see text
Saving Throw: None
Spell Resistance: Yes

Your spell issues forth shards of white-hot burning rock, which floating lazily around you until you direct them to strike at your foes.

You create small globes of earth, burning white-hot with fire, between 6 inches to 1 ft in diameter. You can create one such globe and another globe for every 3 caster level above 3rd (2 globes at 6th, 3 globes at 9th, 4 globes at 12th, 5 globes at 15th and 6 globes at 18th).
You can fire the globes off at targets within range by making a ranged touch attack. Each globe deals 2d6 points of physical, bludgeoning damage and 1d4 points per level (to a maximum of 5d4) of fire damage. The fire damage is susceptible to reduction through such means as resist energy or like spells.
You can discharge a globe and do another action, such as attack, move or cast another spell. The meteors, once cast, do not require concentration to maintain them and firing the globes off is a free action.
The globes disappear after being launched, regardless to whether they strike an opponent or not. The spell ends when all the globes have been launched or the duration of 1 round per caster level has expired (whichever happens first).
You can discharge the spell to fire all the globes off simultaneously. Doing so is a full round action and all the globes must strike the same target.
The globes shed bright light equal to that produced by the light spell.
Material Component: A bit of nitre, pine tar, sulphur and 1 steel piece.

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