The Dragonlance Nexus

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Essay on the Nature of Wild Sorcery

Universal Rules

by Trampas Whiteman


By Jaclyn Cashell
Historian of the Tower of Wayreth

Since the discovery of the ancient power of Wild Sorcery in the Age of Mortals, scholars have sought to discover its secrets. There have been many conflicting reports, coupled with the lore of bards and various kender tales that have clouded the issue. As such, I have endeavored to assemble what I believe the most accurate and truthful essay on the very nature of Wild Sorcery.

Elemental Magic

The power wielded by a sorcerer is powerful enough that even after a spell is done, ambient energy swirls around him. A sorcerer who blasts you with a cold spell is protected by small, swirling cloud of snow and ice for a short time. One who unleashes a fireball bursts into flames that scorch enemies who try to attack. The sorcerer is one with his magic, and he (in some cases quite literally) wears it like a second skin.
-Wizards Presents: Races and Classes, p. 85.

At its core, Wild Sorcery is an elemental force. From the records of Palin Majere and the testimony of former sorcerers from the Academy of Sorcery, we know that magic was categorized into Realms of Sorcery, similar to our own schools of magic. Most of these are elemental in nature: Aeromancy (air magic), Cryomancy (cold/ice magic), Electromancy (electricity magic), Geomancy (earth magic), Hydromancy (water magic), Pyromancy (fire magic), and Spectramancy (light magic).

The sorcerous realms of Divination and Summoning are similar to the wizard schools by the same name, tapping into the River of Time and the planes. Transmutation works on a smaller level, and is certainly Chaos-tainted as it rearranges the very properties of objects. The realm of Enhancement is what one might term "catalyst magic." As its name suggests, it can give a magical boost to spells, allowing one to "shape" their spells, and it allows the sorcerer to imbue objects with magical power, or even leech magic.

The Effects of Chaos

With the release of the full power of Chaos at the end of the Chaos War, the power of Wild Sorcery has been altered, perhaps even "damaged." While many of the failures of Wild Sorcery during the early years of the War of Souls are attributed to Takhisis leeching magical power, we find that Wild Sorcery still has flaws in the post-War of Souls era as well.

Wild Sorcery can sometimes be chaotic or erratic. Those with sufficient strength of personality can control the magic. Those who don't have the strength to control the magic find that it can consume them in different ways. Some sorcerers, however, embrace the chaotic side of magic, utilizing its chaotic nature to devastating effect.

The gods of magic, in their wisdom, purify Wild Sorcery of its chaotic taint, redirecting it back to the world in the orderly form of High Sorcery. By nature, the chaotic effects of Wild Sorcery disrupt High Sorcery, making the two like oil and water, never mixing. We have seen this effect with the sorcerer Kalrakin, who nearly destroyed the Tower of Wayreth.

The Price of Magic

If there is any constant about magic, it is that it comes with a price. Clerics must devote themselves to one of the gods; mystics must devote themselves to an ideal. We wizards must take the Test of High Sorcery, and decide which order of magic to join and what deity our patron is. Wild Sorcery is no different, having prices to pay of its own.

Wild Sorcery is a primal incarnation of arcane magic. Its energy burns intensely, consuming the sorcerer who wields it. In some cases, it functions as an addiction. The more one tastes the magic, the more magic power they crave. In other cases, the magic can affect the very sanity of the sorcerer. Finkle of the Green Robes, who was formerly a White Robe wizard, has most certainly gone mad with the power of Wild Sorcery, a victim both of the power and of his own guilt from the Chaos War. In his case, he isn't harmful, but he does occasionally spout off a bout of bad poetry. In more extreme cases we see pure madness. While some suffer only the thirst for power or madness, some sorcerers suffer from both.

Wild Sorcery's raw energy can have other effects as well. The energy can burn so intensely it can cause a variety of physical effects, from exhaustion to premature aging. The effects of Wild Sorcery can not only harm a sorcerer from within, but also damage living things around it. The very land can come to harm, given enough power. Sometimes, a sorcerer won't be able to control the energy of Wild Sorcery, resulting in chaotic magic effects, or in the rarest of cases, the self-destruction of the sorcerer in an arcane explosion.

Conclusion

The power of Wild Sorcery is a powerfully dangerous magic, and one we should watch carefully. It is the other side of the coin from our own magic. Where High Sorcery is about control, Wild Sorcery is untamed. There are those who can control the magic, but they should be careful, as Wild Sorcery is not a power to be taken lightly.

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