The Dragonlance Nexus

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Hideous Creature (template)

D&D 3e (3.0/3.5) Rules

by Aryn


Hideous Creature

A hideous creature is a mutant, monstrous version of the normal beast. More or less, it makes them very ugly, and mean spirited to boot. Physical signs of hideousness are glowing eyes, drooling, long faces, and too much squinting.

Sample Hideous Creature

This displacer moose is absolutely hideous. With glowing red eyes and purple fur, and the very disinterested facial expression it bears sends a quake of terror through all but the most stalwart.

Hideous Displacer Moose
Large magical beast
Hit Dice:
5d10+15 (55 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
AC: 16 (-1 size, +3 Dex, +4 natural), touch 12, flatfooted 13
Base Attack/Grapple: +5/+13
Attack: Gore +9 melee (2d6+4) or hoof +9 melee (1d8+4) or tentacle +9 melee (1d8+4)
Full Attack: Gore +9 melee (2d6+4) or 2 hooves +9 melee (1d8+4) or 4 tentacles +9 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: -
Special Qualities: Darkvision 60 ft., low-light vision, sensitive displacement, resistance to ranged attacks
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 19, Dex 16, Con 17, Int 1, Wis 12, Cha 3
Skills: Hide +11, Listen +9, Move Silently +4, Spot +6, Survival +5
Feats: Alertness, Endurance (B), Toughness
Environment: Temperate hills or plain
Organization: Solitary, pair, family (2-5), or herd (6-15)
Challenge Rating: 6
Treasure: 1/10 coins; 50% goods; 50% items
Alignment: Always neutral
Advancement: 6-10 HD (Large); 11-19 HD (Huge); 20-25 HD (Gargantuan)
Level Adjustment: -

Hideous displacer moose are always solitary, having been chased out of the territories of other displacer moose. I mean, come on, they're hideous!

Combat

Hideous displacer moose are suicidally aggressive, and never retreat. This is probably due to their mean disposition, and lack of intelligence.

Sensitive Displacement (Su): The hideous displacer moose is sheathed in a light bending glamor similar to that of the displacer beast. This displacement effect is less reliable however, and any time the displacer moose takes sonic damage, the displacement effect fails briefly for 1d4 rounds. At all other times, the displacer moose has a 50% mischance to hit it, because it is difficult to see. Only a true seeing or similar spell can pierce this displacement effect, as see invisibility has no effect.

Resistance to Ranged Attacks (Su): Hideous displacer moose have a +2 resistance bonus to saves against magical ranged attacks (excluding ranged touch attacks) that specifically target the hideous displacer moose.

Skills: Hideous displacer moose have a +4 racial bonus to Survival checks, and a +8 racial bonus to Hide so long as their Sensitive Displacement is in effect.

Frightful Presence (Su): A hideous displacer moose is so hideous that all opponents within 15 ft. must make a Will save (DC 17) or become shaken.

Noxious Fumes (Sp): A hideous displacer moose may cast stinking cloud as the spell, once per day, with a caster level of 10.

Creating a Hideous Creature

Hideous creatures are more or less, mutants. Nobody knows what foul circumstances prompt their creation – but who cares? The extra experience points should make up for it. This template can be added to anything. Even things that aren't normally statted out. Cheese? Yes please.

Size and Type: Size remains unchanged. If humanoid, type changes to monstrous humanoid. Do not recalculate Hit Dice, saves, or attack bonus.

Speed: Hideous creatures gain a +10 bonus to their land speed only. Hideously fast, don't you think?

Armor Class: The natural armor of the base creature improves by +2 (and if it didn't have any, it gains a natural armor of 2).

Attacks and Damage: All natural attacks improve by one step. If it doesn't have any, it gains a bite attack dependent on size (this is mostly due to the fact that the creature gets one heck of a wicked overbite).

Size Bite Damage
Fine 1
Diminutive 1d2
Tiny 1d3
Small 1d4
Medium 1d6
Large 1d8
Huge 2d6
Gargantuan 3d6
Colossal 4d6

Special Attacks: A hideous creature gains the following special attack:
Frightful Presence (Su): A hideous creature is so hideous that all opponents within 15 ft. must make a Will save (DC 17) or become shaken.

Special Abilities: A hideous creature gains the following special abilities:
Noxious Fumes (Sp): A hideous creature may cast stinking cloud as the spell, once per day per 5 Hit Dice the base creature possesses, with a caster level of 10.

Abilities: Strength +2, Dexterity +2, Constitution +2, Intelligence -2 (minimum of 3 for humanoids), Charisma -4

Skills: A hideous creature gains a +2 bonus on Listen and Spot checks.

Challenge Rating: +2

Alignment: Always evil (any)

Level Adjustment: +3

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