The Dragonlance Nexus

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Displacer Moose

D&D 3e (3.0/3.5) Rules

by Aryn

Displacer Moose

Large magical beast
Hit Dice:
5d10+10 (50 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
AC: 14 (-1 size, +2 Dex, +4 natural), touch 11, flatfooted 13
Base Attack/Grapple: +5/+12
Attack: Gore +8 melee (1d8+3) or hoof +8 melee (1d6+3) or tentacle +8 melee (1d6+3)
Full Attack: Gore +8 melee (1d8+3) or 2 hooves +8 melee (1d6+3) or 4 tentacles +8 melee (1d6+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: -
Special Qualities: Darkvision 60 ft., low-light vision, sensitive displacement, resistance to ranged attacks
Saves: Fort +4, Ref +4, Will +1
Abilities: Str 17, Dex 14, Con 15, Int 3, Wis 12, Cha 7
Skills: Hide +10, Listen +7, Move Silently +3, Spot +4, Survival +5
Feats: Alertness, Endurance (B), Toughness
Environment: Temperate hills or plain
Organization: Solitary, pair, family (2-5), or herd (6-15)
Challenge Rating: 4
Treasure: 1/10 coins; 50% goods; 50% items
Alignment: Always neutral
Advancement: 6-10 HD (Large); 11-19 HD (Huge); 20-25 HD (Gargantuan)
Level Adjustment: -

This beast looks similar to a starving indigo moose at first glance, but the scarlet eyes and the four thick, muscular tentacles waving over its shoulders push the notion of a normal animal far from one's mind. The tentacles end in spade-shaped pads whose inside surface is studded with cruel barbs, and the needle-like teeth that line its mouth glisten with saliva.

The displacer moose is a terrifying creature from the primal epochs of the world. They are rare now, hunted almost to extinction by both displacer beast and men alike. In the bastions of wilderness though, some still live, thinking alien thoughts, and bringing down their natural prey (everything) with a power and grace unmatched by their mundane cousins.

A displacer moose stands at about 7 feet tall at the shoulder, and can weigh up to 950 pounds. Females are slightly larger, but the bull displacer moose has a gigantic set of antlers that can grow to 5 or 6 feet across. The fur is a deep blue-violet color, and tends to be thick.


Although they are not as aggressive as the displacer beast, displacer moose are quite territorial and will attack anything that wanders into their range, except another displacer moose. Their strength and natural weapons makes them a formidable foe. Only the bull displacer moose can make the gore attack.

Sensitive Displacement (Su): The displacer moose is sheathed in a light bending glamor similar to that of the displacer beast. This displacement effect is less reliable however, and any time the displacer moose takes sonic damage, the displacement effect fails briefly for 1d4 rounds. At all other times, the displacer moose has a 50% mischance to hit it, because it is difficult to see. Only a true seeing or similar spell can pierce this displacement effect, as see invisibility has no effect.

Resistance to Ranged Attacks (Su): Displacer moose have a +2 resistance bonus to saves against magical ranged attacks (excluding ranged touch attacks) that specifically target the displacer moose.

Skills: Displacer moose have a +4 racial bonus to Survival checks, and a +8 racial bonus to Hide so long as their Sensitive Displacement is in effect.

Note: Inspired by the Chainmail Bikini comic at

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