The Dragonlance Nexus

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Dog Snake

D&D 3e (3.0/3.5) Rules

by Aryn


Dog Snake

Medium magical beast
Hit Dice: 4d10+4 (34 hp)
Initiative: +7
Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft.
AC: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple: +4/+4
Attack: Bite +4 melee (1d4 plus poison)
Full Attack: Bite +4 melee (1d4 plus poison)
Space/Reach: 10 ft./5 ft.
Special Attacks: Constrict, Improved Grab, Poison, Yip, Sade Brown Eyes
Special Qualities: Scent, low-light vision
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 4
Skills: Balance +11, Climb +8, Hide +7, Listen +7, Spot +7, Survival +5 (+9 when tracking by scent), Swim +8
Feats: Alertness, Improved Initiative, Track (B)
Environment: Temperate marshes
Organization: Solitary
Challenge Rating: 3
Treasure: Half standard
Alignment: Usually neutral
Advancement: 5-8 HD (Large)
Level Adjustment: -

A large snake with the head of a dog emerges out of the underbrush. Its canine face is covered in soft brown fur, and those dark needy eyes disarm one's common sense – but beneath the neck, rigid green and yellow scales alternate down the thick, muscular trunk.

Dog snakes are cute, if voracious, hunters. Their preferred game is small rodents, though the occasional water fowl is sometimes consumed. Dog snakes can be encountered anywhere that discount book shops are found, due to the tendency for those sorts of shops to accumulate rats. Dog snakes can be trained, but often times their poison is more trouble than it's worth.

Combat

Dog snakes tend to be non-confrontational, but if backed into a corner, or very hungry, they are willing to expose themselves to danger. If it should come to combat, the dog snake relies on its Yip and Sad Brown Eyes abilities, weakening opponents or charming them into complacency. If seriously threatened though, it will bite, injecting its poison and attempting to constrict the opponent. Some have taken to calling this form of attack a "dog pile."

Improved Grab (Ex): If the dog snake makes a successful bite attack, it may attempt to start a grapple without provoking an attack of opportunity. If it establishes the hold, it may then constrict.

Constrict (Ex): On a successful grapple, the dog snake deals 1d3 points of damage.

Poison (Ex): On a successful bite attack, the dog snake injects a powerful poison into the opponent's body. The dog snake's poison deals 1d6 primary and secondary Constitution damage, with a Fortitude DC of 11 to avoid.

Yip (Ex): As a standard action a dog snake may make a special sound based attack whereby it yips excitedly, causing its opponents to be in effect, shaken in a radius of 60 ft. centered on the dog snake. In addition, casting spells becomes more difficult, and all within range who wish to cast spells must make Concentration checks (DC 12) as though threatened. This is not a fear effect, it is a sonic attack, therefore creatures immune to fear are affected – but creatures that cannot hear are not. The effects of the Yip last as long as the dog snake keeps yipping.

Sad Brown Eyes (Su): Should the dog snake make eye contact (as a standard action) with an opponent, the opponent must make a Will saving throw (DC 15) or be charmed, as the spell charm person. They will regard the dog snake as friendly, and will not harm it even it if harm – though they do get to make another saving throw (with a +2 bonus) to shrug off the effect each time the dog snake attacks.

Skills: A dog snake has a +4 racial bonus to Hide, Listen, and Spot checks. Furthermore, the dog snake has a +8 racial bonus to Balance, Climb, and Swim checks (and may take 10 on both Climb and Swim checks, even if rushed or threatened – it may also use the run action while swimming, provided it swims in a straight line. The dog snake uses its Dexterity or Strength modifier, whichever is higher, on Climb checks). They also have a +4 bonus to Survival checks when tracking by scent.

Note: Inspired by the Chainmail Bikini comic at Feartheboot.com.

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