The Dragonlance Nexus

Printed From:

Azurite (forest) Dragons

D&D 3e (3.0/3.5) Rules

by Clive Squire

Azurite Dragon [Forest Dragon] (Earth)

This dragon has blue hued scales, seeming to blend from a pale blue on the dragons stomach and underbelly, to a deep and lustrous azure on its wingless back and head. An angular face, dominated by a singular horn on its brow, the colour of night, turns to look at you.

Organisation: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2 – 5); adult, mature adult, old, very old, ancient wyrm, or great wyrm: solitary, pair or family (1 – 2 plus 2 – 5 offspring).
Challenge Rating: Wyrmling 3; Very Young 6; Young 8; Juvenile 10; Young Adult 12; Adult 15; Mature Adult 17; Old 19; Very Old 21; Ancient 24; Wyrm 26; Great Wyrm 28.
Advancement: Wyrmling 6 – 7 HD; Very Young 8 – 10 HD; Young 11 – 13 HD; Juvenile 14 – 16 HD; Young Adult 17 – 19 HD; Adult 20 – 22 HD; Mature Adult 23 – 25 HD; Old 26 – 28 HD; Very Old 29 – 31 HD; Ancient 32 – 34 HD; Wyrm 35 – 37 HD; Great Wyrm 38+ HD.

Table 5 - 1: Azurite (forest) Dragons by Age
Age Size HD (hp) Str Dex Con Int Wis Cha Attack Bonus/Grapple Fort Save Ref Save Will Save Breath Weapon (DC) Frightful Presence
Wyrmling T 5d12 (37) 10 10 12 10 12 10 +5/-3 +5 +4 +5 2d8 (13) -
Very young S 8d12 (68) 14 10 14 12 14 12 +8/+6 +8 +6 +8 4d8 (16) -
Young M 11d12 (93) 18 10 14 12 14 12 +11/+15 +9 +7 +9 6d8 (17) -
Juvenile M 14d12 (133) 22 10 16 14 16 14 +14/+20 +12 +9 +12 8d8 (20) -
Young adult L 17d12 (178) 24 10 18 14 16 14 +17/+28 +14 +10 +13 10d8 (22) 20
Adult L 20d12 (210) 26 10 18 16 20 16 +20/+32 +16 +12 +17 12d8 (24) 23
Mature adult H 23d12 (264) 26 10 20 18 20 18 +23/+39 +18 +13 +18 14d8 (27) 25
Old H 26d12 (356) 28 10 22 20 22 20 +26/+43 +21 +15 +21 16d8 (29) 28
Very old H 29d12 (391) 30 10 24 22 24 22 +29/+47 +24 +17 +24 18d8 (31) 30
Ancient H 32d12 (464) 32 10 26 24 24 24 +32/+51 +26 +18 +25 20d8 (34) 33
Wyrm G 35d12 (542) 34 10 28 24 24 24 +35/+59 +29 +20 +27 22d8 (36) 34
Great wyrm G 38d12 (589) 38 10 28 26 26 26 +38/+64 +30 +21 +29 24d8 (38) 37
Table 5 - 2: Azurite (forest) Dragons Abilities by Age
Age Speed Initiative AC Special Abilities SR Caster Level
Wyrmling 40ft., burrow 20ft., climb 20ft. +0 15 (+2 size, +3 natural) touch 12, flat footed 15 Alternate form, immune to electricity, entangle -
Very young 40ft., burrow 20ft., climb 20ft. +0 17 (+1 size, +6 natural) touch 11, flat footed 17 - - -
Young 40ft., burrow 20ft., climb 20ft. +0 19 (+9 natural) touch 10, flat footed 19 pass without trace - -
Juvenile 40ft., burrow 20ft., climb 20ft. +0 22 (+12 natural) touch 10, flat footed 22 Plant growth - -
Young adult 40ft., burrow 20ft., climb 20ft. +0 24 (–1 size, +15 natural) touch 9, flat footed 24 DR 5/magic 19 3rd
Adult 40ft., burrow 20ft., climb 20ft. +0 27 (–1 size, +18 natural) touch 9, flat footed 27 Command plants 21 5th
Mature adult 40ft., burrow 20ft., climb 20ft. +0 29 (–2 size, +21 natural) touch 8, flat footed 29 DR 10/magic 23 7th
Old 40ft., burrow 20ft., climb 20ft. +0 32 (–2 size, +24 natural) touch 8, flat footed 32 - 25 9th
Very old 40ft., burrow 20ft., climb 20ft. +0 35 (–2 size, +27 natural) touch 8, flat footed 35 DR 15/magic 26 11th
Ancient 40ft., burrow 20ft., climb 20ft. +0 38 (–2 size, +30 natural) touch 8, flat footed 38 Antilife shell 28 13th
Wyrm 40ft., burrow 20ft., climb 20ft. +0 39 (–4 size, +33 natural) touch 6, flat footed 39 DR 20/magic 29 15th
Great wyrm 40ft., burrow 60ft., climb 60ft. +0 42 (–4 size, +36 natural) touch 6, flat footed 42 Shambler 31 17th
Table 5 - 3: Azurite (forest) Dragons by Size
Size Overall Length Body Length Neck Length Tail Length Body Width Standing Height Weight
Tiny 4ft. 1-1/2ft. 1ft. 1-1/2ft. 1ft. 1ft. 5Ibs.
Small 8ft. 3ft. 2ft. 3ft. 2ft. 2ft. 40Ibs.
Medium 16ft. 6ft. 5ft. 5ft. 3ft. 4ft. 320Ibs.
Large 31ft. 11ft. 9ft. 11ft. 5ft. 7ft. 2,500Ibs.
Huge 55ft. 18ft. 16ft. 21ft. 8ft. 12ft. 20,000Ibs.
Gargantuan 85ft. 25ft. 25ft. 35ft. 10ft. 16ft. 160,000Ibs.

Alternate Form (Su): A fluorite dragon can assume any humanoid form (usually azurite dragons assume the form of a elves or half-elves) of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at a caster level equal to it's Hit Dice, except that the dragon does not regain hit points for changing form and can only assume the form of a humanoid. The dragon can remain in the humanoid form until it chooses to return to adopt another humanoid form or its natural form.
Breath Weapon (Su): Azurite dragons have two forms of breath weapons. The first is a line of electricity that deals the above damage. Creatures caught within the line are allowed a reflex saving throw to halve the damage. The other form of breath weapon of the azurite dragon is a cone of tree shaping, which instantly transforms those that fail their Fortitude save into a tree, just as if the creature had been the target of a tree shape spell, except the effect lasts only a number of rounds equal to the azurite dragon's Hit Dice.
Skills: Climb, Jump, Survival and Swim are class skills for the azurite dragons.
Spell-Like Abilities: At will – entangle (Wyrmling or older); 3/day – pass without trace (Young or older); 1/day – plant growth (Juvenile or older), command plants (Adult or older), antilife shell (Ancient or older), shambler (Great Wyrm).
Spells: Azurite dragons can also cast spells from druid spell list as well as from the domains of Air, Animal, Earth and Plant as arcane spells.
Languages: Common, Draconic, and Sylvan.

Strategies and Tactics

Like many dragons, the forest dragons are territorial, although they usually stop short of waging all-out war with other types of dragons that usually like to inhabit similar environments, such as greens.

Although not exactly sociable, the forest dragon view all living things with a sense of wonder and protection, and are just as likely to seek to protect a herd of sheep as a field of pasture. Forest dragons are not concerned with the wars of other races, except when such wars encroach upon their tended areas.

When in combat, the forest dragon uses the terrain to its advantage as much as possible, using it's entangle and plant growth abilities to bog down landbound creatures. Against flying creatures, the forest dragon relies on its spells and breath weapon to force the opponent away or to the ground.


Environment: Azurite dragons can be found in almost any environment, but they prefer to stay within the wilds. With the spreading of war and civilisation, many of the azurite dragons found themselves congregating within the mostly pristine forests of the elves, and so it is no surprise that the former Silvanesti and Qualinesti nations held the greatest concentration of azurite dragons.
Diet: Azurite dragons enjoy the tastes of many food stuffs, including meats and fruits, however, they truly enjoy the taste of precious ores and minerals, often going out of their way to get quantities of such materials to place in their hoards as 'snacks'.
Eggs & Incubation: Azurite dragons lay their precious eggs within deep forested glades. The eggs incubate within the filtered sunlight for a period of about 660 days. Once the egg hatches, the wyrmling is feasts on the precious metals and minerals left by its parent. The eggs themselves are Tiny sized, roughly 1-foot in length and weighing in at about 1Ibs. They look like small felled logs.
Identifiers: Azurite dragons are very similar in appearance to blue dragons and are sometimes confused for them by those who do not know better. Like the blue dragon, the azurite dragon has a brow horn, although it is much smaller than the blues. Unlike the blue dragon, however, the azurite dragon does not have the rows of hornlets running from its nostrils. An azurite dragon's scales are a deep azure colour when seen on the wyrmling, which intensifies as the dragon ages into a deep indigo. The azurite dragon always has the soft scent of spring flowers around it.
Habits: Azurite dragons are often found in their assumed guises, usually that of an ancient elf druid or rugged ranger. Azurite dragons can be found within tending the many glades and wild areas that the elves love dearly, and having been masquerading as members of House Woodshaper since before the first Cataclysm. Azurite dragons elect a single azurite dragon to become a hierophant for the clan, a position that the selected dragon keeps until it dies.
Religion: Azurite dragons enjoy nothing more than being within the wild and untamed areas of Krynn, whether that is in ancient forests or sand-blasted deserts. Likewise, they favour deities that promote living within nature. Many azurite dragons find the faiths of Habbakuk compatible to them, although they solely worship the goddess Chislev Wilder.
Alignment: Azurite dragons tend to be solely concerned with understanding and tending their wilds. They are always neutral.


Characters with ranks in Knowledge (arcana) can learn about azurite dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DC's.
Knowledge (arcana)
DC 16: This creature is a gemstone dragon, one of the neutral dragons of Krynn. This result reveals all dragon traits.
DC 21: Azurite dragons are immune to electricity, paralysis and sleep. They have two deadly forms of breath weapons, the first a line of electricity and the second a cone of polymorphing gas.
DC 26: Azurite dragons use their innate meld into stone ability to enter nearby rock and ambush opponents.

Typical Treasure

Azurite dragons hoard items, usually taken from various parts and places within time by the dragon as it explores the mysteries of the River. An azurite dragon has treasure equal to double the normal for its Challenge Rating, as follows – Wyrmling 1,200stl.; Very Young 1,800stl.; Young 2,400stl.; Juvenile 5,200stl.; Young Adult 11,600stl.; Adult 14,600stl.; Mature Adult 44,000stl.; Old 72,000stl.; Very Old 94,000stl.; Ancient 160,000stl.; Wyrm 174,000stl.; Great Wyrm 212,000stl.

Azurite Dragons with Class Levels

Azurite dragons feel an innate connection to the world, to the very earth and rock, tree and blade of grass. It's no wonder then that many azurite dragons take on levels of ranger or druid to add them in marshalling nature's forces and protecting the wilderness. Druid is the azurite dragons favoured class.
Level Adjustment: Wyrmling +2; Very Young +3; Young +4; Juvenile +4; all others –.

Azurite Dragons on Krynn

Azurite dragons can generally be found in pristine forests and other wildernesses. A sizable number of azurite dragons are still deep within the forests of Silvanesti, fighting off the encroaching minotaur armies. Whether they can win this fight remains to be seen, as the more damage that the invaders deal to the forest, the more likely that the azurite dragons will move with heavy hearts to other unspoilt areas.

Sample Azurite Dragon

Blueleaf CR 3
Male Wyrmling Azurite Dragon
N Tiny Dragon (air, earth, fire)
Init: +0; Senses: Blindsense 60ft., darkvision 120ft., keen senses, low-light vision; Listen +11, Spot +11.
Language: Common, Draconic, Sylvan.

AC 15, touch 12, flat-footed 13. (+2 size, +3 natural)
Hp: 37 (5 HD)
Immune electricity, sleep, paralysis.
Fort: +5, Ref: +4, Will: +5.

Speed: 40ft., burrow 20ft. climb 20ft.
Melee: Bite +8 (1d4) and 2 claws each +2 (1d3)
Space: 2-1/2ft.; Reach: 0ft. (5ft. with bite)
Base Atk: +5; Grp: –3.
Special Actions: Breath Weapon (30ft. line, once every 1d4 rounds, 2d8 electricity, Reflex DC 13 half; or 15ft. cone, once every 1d4 rounds, tree shape, 5 rounds, Willpower DC 13 negates).
Spell-like Abilities: (CL 5th)
At will – entangle<.p>

Abilities: Str 10, Dex 10, Con 12, Int 10, Wis 12, Cha 10.
SQ: Alternate Form.
Feats: Alertness, Weapon Focus (bite).
Skills: Climb +4, Jump +4, Knowledge (geography) +4, Knowledge (nature) +4, Listen +11, Search +8, Spot +11, Survival +5, Swim +4.



Fan Ratings

Oops! You don't have the site cookie set. Please wait a minute and try again or click the help icon for more information.
. Tell us what you think! 

This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.