Child of the Forest (template)
D&D 3e (3.0/3.5) Rules
Child of the Forest
The term "child of the forest" collective refers to the offspring of woodland fey like nymphs and dryads (or even satyrs) with members of other races. These half-breeds are typically humans, elves, or half-elves. However, there have been rare instances of kender forest children.
Children of the Forest Society
Children of the forest have no true society of their own. The capricious fey parents typically abandon their children, leaving them to their mortal consorts. However, many forest children find that even in small rural communities they don't quite fit in. Most children of the forest eventually adopt the solitary lifestyle of the druid or ranger. They are generally more comfortable around the beasts and trees of the forest then people. Encounters with their fey relatives vary depending on the individual. Some are overjoyed to connect with their mystical heritage while others lash out in rage at being abandoned.
Creating a Child of the Forest
"Child of the Forest" is an inherited template that can be added to any Small or Medium humanoid creature (referred to hereafter as the base creature).
A child of the forest uses all of the base creature's statistics and special abilities except as noted here.
Size and Type: The creature's type changes to fey. Do not recalculate the creature's Hit Dice, base attack bonus, or saves. Size is unchanged.
Speed: As base creature.
Armor Class: As base creature.
Special Qualities: A child of the forest retains all of the special qualities of the base creature and gains the following special abilities:
Low-Light Vision (Ex): A child of the forest can see four times as far as a human in starlight, moonlight, torchlight and similar conditions of shadowy illumination.
Wild Empathy (Ex) : A child of the forest can use body language, vocalizations, and demeanor to improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see page 72 of the Player's Handbook). The forest child rolls 1d20 and adds his +3 racial bonus and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the child of the forest and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal this way takes 1 minute, but, as with influencing people, it might take more or less time.
The forest child can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but takes a -4 penalty on the check.
A child of the forest has a natural +3 racial bonus on all wild empathy checks. If he already has the wild empathy ability from a class then his racial bonus stacks.
Spell-Like Abilities: 3/day – speak with animals, summon nature's ally I (forest creatures only); 1/day – control plants, summon nature's ally II (forest creatures only)
Abilities: Increase from the base creature as follows: Dex +2, Cha -2.
Skills: +2 racial bonus on Hide, Listen, Move Silently, Search, and Spot checks. Children of the forest have naturally keen senses and a natural ability to move about undetected, because of their fey blood.
A child of the forest has a +10 racial bonus on any Survival checks to avoid getting lost or natural hazards in above ground, natural forest environments.
Environment: Change to forest.
Alignment: As base creature.
Level Adjustment: As base creature +1.
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