The Dragonlance Nexus

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Clerist (Prestige Class Variant)

D&D 3e (3.0/3.5) Rules

by Trampas Whiteman


The Order of Clerists is a suborder of the Knights of the Sword who serve as the divine spellcasters of the Knights of Solamnia. They are the very soul of the Knighthood, conveying the divine will of Kiri-Jolith.

This prestige class variant of the Clerist is designed to present an alternative method of advancing as a Clerist in a single class. Once the character has progressed through the Order of the Crown and becomes a Sword Knight, he may take levels in this class.

Hit Die: d8.

Requirements:

To qualify to become a Clerist, a character must fulfill all the following criteria.

Race: Human. In the Age of Mortals, characters with a human parent may also become Clerists.
Alignment: Lawful good.
Base Attack Bonus: +6.
Skills: Diplomacy 2 ranks, Knowledge (nobility and royalty) 4 ranks, Knowledge (religion) 2 ranks, Ride 4 ranks.
Feats: Armor Proficiency (heavy), Diehard, Endurance, Honor-Bound, Martial Weapon Proficiency (any one), Shield Proficiency.
Patron Deity: Kiri-Jolith
Spellcasting: Ability to prepare and cast 1st-level divine spells, including protection from evil.
Saving Throws: Will +2
Special: Must be a member of the Order of Clerists.

Class Skills:

The Clerist's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), (Dex), and Spellcraft (Int).

Skill Points at Each Level: 2 + Int modifier.

Class Features:

All other class features are fully described in Knightly Orders of Ansalon under Knight of the Sword, save for Aura of Good and Turn Undead, which are described under the Clerist. He also casts spells at +1 caster level at every other level.

Clerist
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spellcasting
1st +1 +2 +0 +0 Aura of good, heroic initiative +1 +1 level of existing divine spellcasting class
2nd +2 +3 +0 +0 Divine grace, smite evil 1/day -
3rd +3 +3 +1 +1 Aura of courage +1 level of existing divine spellcasting class
4th +4 +4 +1 +1 Turn undead, heroic initiative +2 -
5th +5 +4 +1 +1 Smite evil 2/day +1 level of existing divine spellcasting class
6th +6 +5 +2 +2 - -
7th +7 +5 +2 +2 Heroic initiative +3 +1 level of existing divine spellcasting class
8th +8 +6 +2 +2 Smite evil 3/day -
9th +9 +6 +3 +3 - +1 level of existing divine spellcasting class
10th +10 +7 +3 +3 Soul of Knighthood, smite evil 4/day -

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