The Dragonlance Nexus

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Epic Wizard of High Sorcery

D&D 3e (3.0/3.5) Rules

by Stunspore


The epic Wizard of High Sorcery draws even more power from the moons of magic. He has mastered the basics, and now looks for the ancient secrets and research the unknown.

HD, Skill points and Spells progress normally as Wizard of High Sorcery.

Order Secrets are accumulated at slower rates 1 per 4 class levels starting from 14th level for balancing issues, as other Order Secrets gain bonus from additional class levels.

Optionally, instead of taking an Order Secret, the character may take any epic bonus feat an epic wizard can normally take. The character must still have all the prerequisites if any.

Arcane Research bonus continues every even numbered of class levels.

Epic Wizard of High Sorcery
Level Ability
11th -
12th Arcane research +6
13th -
14th 6th order secret, arcane research +7
15th -
16th Arcane research +8
17th -
18th 7th order secret, arcane research +9
19th -
20th Arcane research +10

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