Krynnish Chronomancer – Alternate Class Feature and Spell List
D&D 3e (3.0/3.5) Rules
Note: The Player's Handbook II introduces a new method of character customization known as Alternate Class Features. These enable you to slightly adjust a core class - fighter, wizard, etc. - without taking other classes, prestige classes, or substitution levels.
Metronome - Wizard Alternate Class Feature
The chronomancer is a wizard who specializes in manipulating time and space.
In addition, the chronomancer wizard uses a slightly different spell list, as follows:
0-level: Arcane Mark, Cleaning^, Detect Magic, Detect Poison, Message, Prestidigitation, Read Magic, Resistance, Touch of Fatigue
1st Level: Accelerated Movement*, Benign Transposition*, Comprehend Languages, Detect Secret Doors, Detect Undead, Dispel Ward*, Expeditious Retreat, Feather Fall, Historic Vision^, Hold Portal, Identify, Incite*, Inhibit*, Karmic Aura$, Portal Beacon*, Protection From Chaos/Evil/Good/Law, Resist Planar Alignment*, Shock and Awe*, Skillful Moment#, Sleep, Slow Burn*, Summon Component$, Summon Monster I, Summon Undead I*, Swift Expeditious Retreat*, True Casting$, True Strike, Unseen Servant, Vigilant Slumber$
2nd Level: Aiming at the Target*, Arcane Turmoil$, Baleful Transposition*, Blur, Cloak Pool*, Confluence^, Crystalline Memories$, Detect Thoughts, Discolor Pool*, Ethereal Chamber*, False Life, Locate Object, Misdirection, Obscure Object, Portal Alarm*, Resist Energy, River's Ravages^, Rope Trick, See Invisibility, Summon Monster II, Summon Swarm, Summon Undead II*, Temporal Shield^
3rd Level: Aging Touch#, Analyze Portal*, Anticipate Teleportation*, Arcane Sight, Avoid Planar Effects*, Blink, Clairaudience/Clairvoyance, Deep Slumber, Dispel Magic, Displacement, Enduring Scrutiny$, Gentle Repose, Haste, Karmic Backlash$, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Ray of Exhaustion, Shadow Cache*, Slow, Spellcaster's Bane$, Summon Monster III, Summon Undead III*, Tenacious Dispelling$, Tongues
4th Level: Assay Spell Resistance*, Attune Form*, Detect Scrying, Dimensional Anchor, Dimension Door, Dispelling Screen*, Ethereal Mount*, Freedom of Movement, Frozen Moment^, Improved Portal Alarm*, Leomund's Secure Shelter, Locate Creature, Mass Resist Energy*, Melf's Slumber Arrows$, Otiluke's Suppressing Field$, Past-Seeing^, Perinarch*, Rebirth of Iron$, River Watch^, Scramble Portal*, Scrying, Shadow Well*, Summon Monster IV, Summon Undead IV, Temporal Jolt#, Time Shield#, Touch of Years$, Wall of Chaos/Evil/Good/Law
5th Level: Call Zelekhut*, Contact Other Plane, Contingent Energy Resistance*, Dimension Jumper$, Dismissal, Dream, Fever Dream$, Fiendform*, Greater Blink*, Greater Dimension Door*, Leomund's Secret Chest, Lesser Planar Binding, Mordenkainen's Private Sanctum, Nightmare, Passwall, Permanency, Persistent Image, Planar Tolerance*, Refusal*, River's Ravaging Flood^, Sending, Shadowfade*, Summon Monster V, Summon Undead V*, Symbol of Sleep, Teleport, Temporal Repair#, Temporal Sphere^, Wall of Dispel Magic*, Waves of Fatigue, Zone of Respite*
6th Level: Analyze Dweomer, Contingency, Displace Memory^, Dream Casting*, Endless Slumber$, Greater Anticipate Teleportation*, Greater Dispel Magic, Guards and Wards, Interplanar Telpathic Bond*, Karmic Retribution$, Legend Lore, Mislead, Permanent Image, Planar Binding, Rary's Arcane Conversion$, Repulsion, Seal Portal*, Steal Summoning$, Subvert Planar Essence*, Summon Monster VI, Tactical Teleportation$, True Seeing
7th Level: Banishment, Call Kolyarut*, Drawmij's Instant Summons, Elemental Body*, Energy Absorbtion$, Energy Immunity*, Energy Transformation Field*, Ethereal Jaunt, Greater Arcane Sight, Greater Dispelling Screen*, Greater Scrying, Greater Teleport, Limited Wish, Mordenkainen's Magnificent Mansion, Phase Door, Planar Bubble*, Plane Shift, Selective Temporal Sphere^, Sequester, Spell Matrix*, Summon Monster VII, Synostodweomer*, Teleport Object, Vision, Timeheal^, Waves of Exhaustion
8th Level: Dimensional Lock, Discern Location, Fierce Pride of the Beastlands*, Greater Plance Shift*, Greater Planar Binding, Greater River's Ravages^, Hasten the End^, Maze, Moment of Prescience, Mysterious Redirection$, Spell Engine*, Summon Monster VIII, Temporal Stasis, Wall of Greater Dispel Magic*
9th Level: Abyssal Army*, Astral Projection, Call Marut*, Consensus^, Etherealness, Foresight, Freedom, Gate, Genius Loci$, Greater Dimension Jumper$, Greater Spell Matrix*, Heavenly Host*, Hellish Horde*, Hindsight*, Imprisonment, Instant Refuge*, Maw of Chaos*, Mobile Temporal Sphere^, Mordenkainen's Disjunction, Planar Perinarch*, Programmed Amnesia*, Reality Maelstrom*, Reaving Dispel*, Refuge, Reverse Death^, Summon Elemental Monolith*, Summon Monster IX, Teleportation Circle, Time Reaver^, Time Stop, Travel the Depths of the Mind^, Wish
Author's Note: I chose those spells which seemed best suited to the time/space wizard, the chronomancer. A lot of planar spells were chosen because time is generally synchronous with space. Sleep/exhaustion effects were chosen as the effect of time upon the body. This list may be expanded in the future.
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