The Dragonlance Nexus

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Wanderer of Fizban

D&D 3e (3.0/3.5) Rules

by Trampas Whiteman

Wanderer of Fizban (Paladin)

Wanderers of Fizban are kender paladins of Paladine who seek justice during wanderlust. Wanderers of Fizban typically enjoy walking the roads of Ansalon on foot, though some are content to ride ponies as well. They believe that the journey is more important than the destination, and that evil will be discovered along the way. Waiting for evil to come to you could prove disastrous. It's much more fun (and polite!) to pay evil a visit first and to remind evil-doers that they should really stop being naughty.

While the Wanderers of Fizbanhave no organization, they have several similarities. Wanderers of Fizban receive a medallion of faith with the symbol of a chicken feather in it. Oftentimes, they will adorn their hair with chicken feathers as well. Wanderers typically add decorations on their hoopaks that show where the kender has journeyed to. This may come in the form of engravings, mementos from their journeys, and so forth.

Though they display typical kender traits, Wanderers of Fizban are devoutly loyal to the ways of Paladine (from their point of view). A Wanderer may "borrow" an item, but he only does so for the benefit of good. Wanderers of Fizban will tithe much of what they borrow, much to the chagrin of temples of Paladine across the land.

Hit Die: d10


To take a Wanderer of Fizban substitution level, a character must be a kender, have Paladine (Fizban) as his patron deity, and be about to take his 3rd, 4th, or 5th level of Paladin.

Class Skills:

Wanderer substitution levels have the class skills of the standard Paladin class plus Knowledge (nature) and Survival.

Skill Points at Each Level: 2 + Int modifier.

Wanderer of Fizban Substitution Levels
Class Level BAB Fort Save Ref Save Will Save Special
3rd +3 +3 +1 +1 Divine Health, Wanderer Feat
4th +4 +4 +1 +1 Pfeather
5th +5 +4 +1 +1 Smite Evil 2/day, Wanderer Feat

Class Features:

All of the following are features of the Wanderer substitution levels.

Wanderer Feat (Ex): You select a bonus feat from the following list, provided he meets any prerequisites: Animal Affinity, Dodge, Endurance, Run, Track, and Weapon Focus (hoopak or dagger only).

This ability replaces the standard Paladin's Aura of Courage ability at 3rd level and Special Mount ability at 5th level.

Pfeather (Sp): At 4th level, a Wanderer may cast Falling Feathers (from War of the Lance) as a spell-like ability once a day. If the player does not have access to War of the Lance, he may instead choose Feather Fall.

This ability replaces the standard Paladin's Turn Undead ability at 4th level.

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