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Ooze Lich

D&D 3e (3.0/3.5) Rules

by Clive Squire


Ooze Lich

The ooze lich is a parasitic form of ooze which is an undead creature, created when an arcane spellcaster attempts to prolong their life. The process of becoming an ooze lich is easier than that of becoming a lich, thus allowing lower level spellcasters to become an ooze lich. An ooze lich is made up of the blood that once flowed through the spellcaster's veins.

Sample Ooze Lich

This creature looks like a pool of spilled blood and gives off the thick, coppery smell associated with fresh blood.

The following is an example of an ooze lich using a 4th level Qualinesti wizard as the base creature.

Qualinesti Ooze Lich, Wizard 4
Small Undead (Augmented Humanoid [elf])
Hit Dice:
4d12 (16 hp)
Initiative: +7
Speed: 20 ft
AC: 16 (+4 dex, +1 size, +1 natural), touch 15, flat-footed 12
Base Attack/Grapple: +2/+1
Attack: Slam +4 (1d3+1)
Full Attack: Slam +4 (1d3+1)
Space/Reach: 5 ft/5 ft
Special Attacks: Improved Grab, Improved Grapple, Joining
Special Qualities: Elf Traits, Host, Induce Insanity, Spellcasting Loss, Endow Spellcasting, Damage Reduction 5/magic, Undead Traits, Ooze-like Traits
Saving Throws: Fort +3, Reflex +5, Will +4
Abilities: Str 12, Dex 18, Con – , Int 20, Wis 10, Cha 13
Skills: Appraise +7, Concentration +7, Decipher Script +6, Hide +9, Knowledge (Arcana) +11, Knowledge (Local) +11, Listen +3, Search +8, Spellcraft +12, Spot +3.
Feats: Great Fortitude, Improved Grapple(B), Improved Initiative, Scribe Scroll.
Environment:Any land
Organisation:Solitary
Challenge Rating:6
Treasure:Standard
Alignment:Lawful Evil
Advancement:By character class
Level Adjustment:+3

Elf Traits (Ex): Immunity to sleep effects and a +2 vs. enchantment spells or effects. Elvensight (30-ft. darkvision and low-light vision), Weapon Proficiencies. +2 racial bonus to Listen, Search and Spot skill checks, +1 racial bonus to all Diplomacy and Sense Motive skill checks.

Ooze-like Traits (Ex) : The ooze lich is considered to have the traits of an ooze, thus is treated as being a mindless creature possessing no Intelligence score (granting the ooze lich immunity to all mind affecting effects). The ooze lich is also considered to be blind, granting it immunity to gaze attacks, visual effects, illusions and other effects that rely on sight. The ooze lich is immune to poison, sleep effects, paralysis, polymorph and to critical strikes and stunning attacks. The ooze lich does not need to breathe.

Improved Grab (Ex) : To use this ability, an ooze lich must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the opposed grapple check, it establishes a hold and can attempt to join the grappled creature.

Joining (Su) : An ooze lich that makes a successful grapple check against a target attempts to enter the target's mouth or any exposed orifice. The target is allowed a Will save against a DC 17 to negate the attempt. It takes 1 round to join with a target creature. The saving throw is Intelligence based.

Host (Ex) : A successful joining attempt allows the ooze lich to control the target creature as if it were the puddings original body.

While joined, the hosts mind is trapped in a form of catatonia – they can see but have no control. The host is allowed to make another save each week that they are controlled. The ooze lich gains the host bodies ability score with the exception of Intelligence, which it keeps it own score.

The pudding gains none of the hosts skills, class features, base attack, saves or feats but does gain the hosts hit points (which are added to its own), speed, racial abilities and access to the hosts possessions.

An ooze lich can be forced to leave the host by reducing the host's hit points to 0. At that time, the host is allowed to make another Fortitude save against the joining with a +4 bonus. If successful, the host forces the ooze lich to leave his body and is disabled (see Injury and Death in the Player's Handbook). A dispel evil spell or similar magic is required to force the ooze lich to leave a host.

The host gains the 'augmented' sub-type. While joined, the ooze lich loses the following abilities – joining, improved grab, spellcasting loss, undead traits and ooze-like body.

Induce Insanity (Ex) : Hosts that are held by ooze lich for more than 1 week must make a Will saving throw against a DC 17 or go insane. The host loses 1d4 points of Intelligence damage for each week that they are insane. If the host's intelligence drops to 0, their mind is lost and the host can never be free of the pudding. The saving throw is Intelligence-based.

Spellcasting Loss (Ex) : Without a host, an ooze lich cannot cast any spells that it may have prepared.

Endow Spellcasting (Ex) : A ooze lich can, when joined with a target creature, grant the target creature the ability to cast the wizard spells that it knows and has prepared.

Languages: Common, Dwarven, Elven, Gnome, Ogre.

Spells: (4/5/3); DC 15 + spell level.

Spell Prepared: 0: detect magic, read magic, light, mage hand; 1st: identify, mage armour, magic missile (x2), sleep; 2nd: blur, bull's strength, minor image.

Spellbook: 0: all; 1st: burning hands, colour spray, identify, mage armour, magic missile, sleep, true strike; 2nd: arcane lock, darkness, glitterdust, scare, summon monster I.

Possessions: +1 quarterstaff, ring of protection +1, wand of monster summon I; 300stl.

Sample Ooze Lich with Host

This grotesque little gully dwarf seems innocuous enough, except for the strange glint in her eyes and the aura of power.

The following is an example of a ooze lich host (using the 4th level Qualinesti wizard, above) joining with a female 2nd level gully dwarf fighter.

Gully Dwarf Ooze Lich Host, Fighter 2/Wizard 4
Small Humanoid (Augmented Humanoid [dwarf])
Hit Dice:
4d12 + 2d10+4 (26 hp)
Initiative: +7
Speed: 20 ft.
AC: 17 (+4 dex, +1 size, +1 natural), touch 16, flat-footed 13
Base Attack/Grapple: +2/+1
Attack: +1 quarterstaff +5 (1d6+2, 20 x2) or by spell
Full Attack: +1 quarterstaff +5 (1d6+2, 20 x2) or by spell
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved Grapple, Spells
Special Qualities: Elf Traits, Dwarf Traits, Host, Induce Insanity, Endow Spellcasting, Damage Reduction 5/magic
Saving Throws: Fortitude +5, Reflex +5, Will +4
Abilities: Str 12, Dex 18, Con 15, Int 20, Wis 10, Cha 13
Skills: Appraise +7, Concentration +8, Decipher Script +6, Hide +11, Knowledge (Arcana) +11, Knowledge (Local) +11, Listen +3, Search +8, Spellcraft +12, Spot +3.
Feats: Great Fortitude, Improved Grapple(B), Improved Initiative, Scribe Scroll.
Environment: Any land
Organisation: Solitary
Challenge Rating: 8
Treasure: Standard
Alignment: Lawful Evil
Advancement: By character class
Level Adjustment: +3

Elf Traits (Ex): Immunity to sleep effects and a +2 vs. enchantment spells or effects. Elvensight (30ft darkvision and low-light vision), Weapon Proficiencies. +2 racial bonus to Listen, Search and Spot skill checks

Dwarf Traits (Ex) : +2 racial bonus to Hide, Move Silently and Survival skill checks. +2 to Fortitude saving throws vs. poisons and disease. +4 to Diplomacy skill checks. –4 to resist Intimidation skill checks.

Host (Ex) : A successful joining attempt allows the ooze lich to control the target creature as if it were the pudding's original body.

While joined, the hosts mind is trapped in a form of catatonia – they can see but have no control. The host is allowed to make another saving throw each week that they are controlled. The ooze lich gains the host body's ability score with the exception of Intelligence, which it keeps its own score.

The pudding gains none of the host's skills, class features, base attack, saves or feats but does gain the host's hit points (which are added to its own), speed, racial abilities and access to the hosts possessions.

An ooze lich can be forced to leave the host by reducing the host's Hit Points to 0. At that time, the host is allowed to make another Fortitude save against the joining with a +4 bonus. If successful, the host forces the ooze lich to leave his body and is disabled (see Injury and Death in the player's handbook). A dispel evil spell or similar magic is required to force the ooze lich to leave a host.

The host gains the 'augmented' sub-type. While joined, the ooze lich loses the following abilities – joining, improved grab, spellcasting loss, undead traits and ooze-like body.

Induce Insanity (Ex) : Hosts that are held by ooze lich for more than 1 week must make a Will save against a DC 17 or go insane. The host loses 1d4 points of Intelligence damage for each week that they are insane. If the host's Intelligence drops to 0, their mind is lost and the host can never be free of the pudding. The saving throw is Intelligence-based.

Spellcasting Loss (Ex): Without a host, an ooze lich cannot cast any spells that it may have prepared.

Endow Spellcasting (Ex): An ooze lich can, when joined with a target creature, grant the target creature the ability to cast the wizard spells that it knows and has prepared.

Languages: Elven, Common, Dwarven, Gnome, Ogre.

Spells: (4/5/3); DC = 15 + spell level

Spells Prepared: 0: detect magic, light, mage hand, read magic; 1st: identify, mage armour, magic missile (x2), sleep; 2nd: blur, bull's strength, minor image.

Spellbook: 0: all; 1st: burning hands, colour spray, identify, mage armour, magic missile, sleep, true strike; 2nd: arcane lock, darkness, glitterdust, scare, summon monster I.

Possessions: +1 quarterstaff, ring of protection +1, wand of monster summon I; 300stl

Creating a Ooze Lich

'Ooze lich' is an acquired template that can be added to any humanoid arcane spellcaster of 3rd level or higher (hereafter referred to as the base creature). An 'ooze lich' uses all the abilities and special qualities of the base creature, except as noted here.

Size & Type: The base creature's size is reduced by 1 size category and its type changes to 'undead' and gains the 'augmented' sub-type.

Hit Dice: The base creature's Hit Dice change to d12's for all current and future HD, do not re-roll hit points.

Speed: As the base creature – 10 ft., to a minimum of 10 ft.

Armour Class: The base creature gains a +1 natural armour bonus to their AC.

Attack: The base creature loses all physical attacks other than a grab attack to initiate a joining unless in a host.

Damage: Same as base creature.

Special Attacks: The base creature retains all special attacks and gains the following:

Improved Grab (Ex) : To use this ability, an ooze lich must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the opposed grapple check, it establishes a hold and can attempt to join the grappled creature. The ooze lich loses this special attack while joined to a host.

Joining (Su) : An ooze lich that makes a successful grapple check against a target attempts to enter the target's mouth or any exposed orifice. The target is allowed a Will save against a DC = 10 + 1/2 the pudding's HD + the pudding's Intelligence modifier to negate the attempt. It takes 1 round to join with a target creature. The saving throw is Intelligence-based.

Special Qualities: The base creature retains all special qualities and gains the following.

Ooze-like Traits (Ex): The ooze lich is considered to have the traits of an ooze, thus is treated as being a mindless creature possessing no Intelligence score (granting the ooze lich immunity to all mind affecting effects). The ooze lich is also considered to be blind, granting it immunity to gaze attacks, visual effects, illusions and other effects that rely on sight. The ooze lich is immune to poison, sleep effects, paralysis, polymorph and to critical strikes and stunning attacks. The ooze lich does not need to breath. While joined with a host, the ooze lich loses the benefits of this special quality.

Host (Ex) : A successful joining attempt allows the ooze lich to control the target creature as if it were the puddings original body.

While joined, the host's mind is trapped in a form of catatonia – they can see but have no control. The host is allowed to make another saving throw each week that they are controlled. The ooze lich gains the host body's ability score with the exception of Intelligence, which it keeps it own score.

The pudding gains none of the host's skills, class features, base attack, saves or feats but does gain the host's hit points (which are added to its own), speed, racial abilities and access to the host's possessions.

An ooze lich can be forced to leave the host by reducing the host's Hit Points to 0. At that time, the host is allowed to make another Fortitude save against the joining with a +4 bonus. if successful, the host forces the ooze lich to leave his body and is disabled (see Injury and Death in the Player's Handbook). A dispel evil spell or similar magic can also be used to force the ooze lich to leave a host.

The host gains the 'augmented' sub-type. While joined, the ooze lich loses the following abilities – joining, improved grab, spellcasting loss, undead traits and ooze-like body.

Induce Insanity (Ex) : Hosts that are held by ooze lich for more than 1 week must make a Will saving throw against a DC = 10 + 1/2 the puddings HD + the pudding's Intelligence modifier or go insane. The host loses 1d4 points of Intelligence damage for each week that they are insane. If the host's Intelligence drops to 0, their mind is lost and the host can never be free of the pudding. The saving throw is Intelligence-based.

Spellcasting Loss (Ex) : Without a host, an ooze lich cannot cast any spells that it may have prepared.

Endow Spellcasting (Ex) : An ooze lich can, when joined with a target creature, grant the target creature the ability to cast the wizard spells that it knows and has prepared.

Damage Reduction (Ex) : The base creature gains damage reduction of 5/magic.

Undead Traits (Ex) : The base creature gains the standard undead traits.

Ooze-like Body (Ex) : The base creature gains the standard traits for an ooze of the base creatures size, except as noted here and above. The base creature is not mindless but retains the ooze types immunity to mind-affecting effects and loses the blind quality of the ooze type. The base creature's body is now made up from blood and weighs about 8 Ibs.

Abilities: The base creature gains a +2 to their Dexterity, Intelligence and Charisma, the base creature loses its Constitution score and uses its Charisma score for Concentration skill checks.

Skills: The base creature gains a +4 circumstance bonus to all Hide skill checks as long as they remain still, this increases by +4 if they hide in a large area of blood.

Feats: The base creature gains the Improved Grapple feat as a bonus feat.

Environment: Any land

Organisation: Solitary

Challenge Rating: As base creature +2 (for ooze lich) or as host + base creature +2 (for ooze lich with a host).

Treasure: As base creature.

Alignment: The base creature retains part of their alignment (either lawful, neutral or chaotic) but is always evil.

Advancement: As base creature.

Level Adjustment: As base creature +3 (for ooze lich).

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