The Dragonlance Nexus

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Initiate Feats

D&D 3e (3.0/3.5) Rules

by KenderBryant


Initiate of Habbakuk

Prerequisites: Ability to cast 3rd-level spells; patron deity Habbakuk.
Benefits: Cast water breathing once per day as a druid of your cleric level. You gain a +4 competence bonus on all Swim checks. In addition, you may add the following spells to one of your divine spell lists.

2nd-Level: Cloudburst (Complete Divine): Hampers vision and ranged attacks, puts out normal fires.

3rd-Level: Embrace the Wild: You gain senses and skills of chosen animal.

6th-Level: Tortoise Shell (Complete Divine): Creature gains +6 natural armor, +1/three caster levels above 11th.

Initiate of Hiddukel

Prerequisites: Ability to cast 3rd-level divine spells; patron deity Hiddukel.
Benefits: 1/day roll 2d6 and add this to your next roll. Add Bluff and Disguise as class skills. In addition, you may add the following spells to one of your divine spell lists.

1st-Level: Cheat (Spell Compendium): Caster rerolls when determining the success of a game of chance.

4th-Level: Glibness: You gain a +30 bonus on Bluff checks, and your lies can escape magical discernment.

6th-Level: Zealot Pact (Spell Compendium): You automatically gain combat bonuses when you attack someone of opposite alignment.

Initiate of Mishakal

Prerequisites: Ability to cast 3rd-level divine spells; patron deity Mishakal.
Benefits: You gain the paladin's lay on hands ability. In addition, you may add the following spells to one of your divine spell lists.

3rd-Level: Protection From Arrows: Subject immune to most ranged attacks.

5th-Level: Rejuvenation Cocoon (Complete Divine): Energy cocoon shields creature, then heals it.

6th-Level: Refusal (Complete Arcane): Spellcasters and creatures with spell-like abilities are prevented from entering an area.

Initiate of Paladine

Prerequisites: Ability to cast 3rd-level spells; patron deity Paladine.
Benefits: Once per day you can use a greater turning. This functions as the granted power of the Sun domain. If you have the Sun domain, you gain an additional use of this ability. In addition, you may add the following spells to one of your divine spell lists.

3rd-Level: Find the Gap (Draconomicon): Your attacks ignore armor and natural armor.

5th-Level: Dragon Breath (Draconomicon): You gain a metallic dragon's breath weapon for 1 hour.

6th-Level: Flight of the Dragon (Draconomicon): You grow dragon wings.

Initiate of Reorx

Prerequisites: Ability to cast 3rd-level divine spells; patron deity Reorx.
Benefits: Cast conjuration (creation) spells at +1 caster level. Gain a +4 competence bonus on any one Craft skill. In addition, you may add the following spells to one of your divine spell lists.

3rd-Level: Repair Moderate Damage (Spell Compendium): Repairs 2d8 damage +1/level (max +10) to any construct.

5th-Level: Repair Critical Damage (Spell Compendium): Repairs 4d8 damage +1/level (max +20) to any construct.

6th-Level: Fantastic Machine (Spell Compendium): Creates a machine to perform a single simple task.

9th-Level: Fantastic Machine, Greater (Spell Compendium): Creates a machine to perform multiple tasks.

Initiate of Takhisis

Prerequisites: Ability to cast 3rd-level spells; patron deity Takhisis.
Benefits: Once per day you can cast dominate person using your cleric level as the caster level. In addition, you may add the following spells to one of your divine spell lists.

2nd-Level: Entice Gift (Draconomicon): Subject gives caster what it's holding.

4th-Level: Voice of the Dragon (Draconomicon): +10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion.

6th-Level: Draconic Might (Draconomicon): Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep effects and paralysis.

Initiate of Zeboim

Prerequisites: Ability to cast 3rd-level divine spells; patron deity Zeboim.
Benefits: You gain a Swim speed equal to your land speed. You also gain a +4 compentence bonus on all Swim checks. In addition, you may add the following spells to one of your divine spell lists.

3rd-Level: Standing Wave (Complete Divine): Magically propels boat or swimming creature.

5th-Level: Binding Winds (Complete Divine): Air prevents target from moving, hinders ranged attacks.

6th-Level: Tidal Surge (Complete Divine): Wave of water deals 1d8/two levels damgae and bull rushes.

7th-Level: Storm Tower (Complete Divine): Swirling clouds absorb electricity and magic missiles and prevent ranged attacks.

Initiate of Zivilyn

Prerequisites: Ability to cast 3rd-level divine spells; patron deity Zivilyn.
Benefits: Gain a +2 insight bonus on Initiative checks. Cast all divination spells at +1 caster level. In addition, you may add the following spells to one of your divine spell lists.

4th-Level: Anticipate Teleportation (Spell Compendium): Predict and delay the arrival of creatures teleporting into range by 1 round.

7th-Level: Anticipate Teleportation, Greater (Spell Compendium): Predict and delay the arrival of creatures teleporting into range by 3 rounds.

9th-Level: Moment of Prescience: You gain insight bonus on single attack roll, check, or save.

Note: Most spells listed from sources other than Spell Compendium can usually be found within the Spell Compendium.

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