D&D 3e (3.0/3.5) Rules
by Clive Squire
Dragonflails were created towards the end of the Dragon Wars and are modelled after the dragonlance. Only a few of these flails were ever created and fewer still survive into the Age of Mortals.
Dragonflails, just like dragonlances, come in two forms, the lesser dragonflail and the greater dragonflail. Essentially either dragonflail is a 2-foot studded sphere of dragonmetal on the end of a length of chain (which has been sharpened to have razor sharp points).
Dragonflails can only be created using dragonmetal from the Great Stone Dragon of Ergoth and can be forged without using either the Silver Arm of Ergoth or the Hammer of Kharas (if a Dragonflail is forged using one of the artefacts, it is a greater dragonflail, and one made with both of the artefacts is a true Dragonflail), and, unlike the dragonlances, the secret to forging a Dragonflail is not god-granted allowing any craftsman with a reasonable skill to forge one (except for forging true Dragonflails).
Lesser Dragonflail: A lesser Dragonflail is a +2 dragon bane flail that glows with a soft light (which is not bright enough to provide any actual illumination). A lesser dragonflail has a hardness of 16 and 720 hit points. The lesser dragonflail only has a magic enhancement bonus of +2, which is equal to the +2 enhancement bonus of the dragonmetal from which it is made.
Strong Conjuration; CL 9th; Craft Magic Arms & Armour, summon monster I, creator must be a Master of 4th level or higher and have Craft (weaponsmithing) 6 ranks; Price equivalent 27,308stl, Weight 3Ibs.
Greater Dragonflail: A greater dragonflail is forged with the use of either the Hammer of Kharas or the Silver Arm of Ergoth. The greater dragonflail is a +3 dragon bane heavy flail, which glows with a soft radiance (which is not bright enough to provide any illumination). A greater dragonflail has a hardness of 18 and 740 hit points. The greater dragonflail has a magic enhancement bonus of +3, which is greater than the +2 enhancement bonus of the dragonmetal from which it is made.
Strong Conjuration; CL 12th; Craft Magic Arms & Armour, summon monster I, creator must be a Master of 7th level and have Craft (weaponsmithing) 9 ranks; Price equivalent 41,315stl; Weight 5Ibs.
True Dragonflail: A true dragonflail can only be forged with the use of both the Hammer of Kharas and the Silver Arm of Ergoth. The true dragonflails is a +4 dragon bane heavy flail, which glow with a soft radiance (which is not bright enough to provide any illumination). A true dragonflail has a hardness of 18 and 780 hit points. The true dragonflail has a magic enhancement bonus of +4, which is greater than the +2 enhancement bonus of the dragonmetal from which it is made.
When used against an evil dragon, a true dragonflail deals 1 point of permanent Constitution drain with every hit and, on a critical hit, deals a number of points of permanent Constitution drain equal to the wielder's character level.
A true dragonflail bestows 2 negative levels on any evil creature that attempts to wield it. The negative levels remain as long as the weapon is in the hand and they disappear when the wielder puts the weapon down. The negative levels never result in an actual level loss, but they cannot be overcome in any way (including restoration spells) while the weapon is wielded.
Strong Conjuration; CL 20th; Divine instruction; Price equivalent 109,315stl; Weight 5Ibs.
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