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Khariod Golem

D&D 3e (3.0/3.5) Rules

by Clive Squire


Khariod Golem

Medium Construct
Hit Dice: 3d10+20 (39 hp)
Initiative: –1
Speed: 40ft (8 squares)
Armour Class: 19 (–1 Dex, +10 natural), touch 9, flat-footed 20
Base Attack/Grapple: +2/+5
Attack: Slam +6 melee (1d8+3)
Full Attack: Slam +6 melee (1d8+3)
Space/Reach: 5ft/5ft
Special Attacks: None
Special Qualities: Construct traits, darkvision 60ft, low-light vision, imprinted, programmed, DR 5/adamantine & bludgeoning
Saves: Fort +1, Ref +0, Will +1
Abilities: Str 17, Dex 9, Con –, Int 1, Wis 11, Cha 2
Skills: Hide +1, Listen +2, Spot +2
Feats: Improved Natural Attack, Toughness
Environment: Any land
Organisation: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 4HD – 6HD (Medium)
Level Adjustment:

This medium-sized creature looks like a normal humanoid, but upon closer inspection you can see signs of a grainy, earthy texture to its flesh and clothes.

Khariod Golems were first created during the Age of Mortals and are named after Khariod, an aspiring sorcerer who first made them. Khariod used his talents for geomancy and enchantment to create the golem as part of his research into recreating some of Krynns lost arcane power.

Combat

Khariod golems only ever enter combat due to their programming or due to being controlled by a spellcaster. Those that are fulfilling instructions left to them continue to fulfil those instructions regardless of those that attempt to intervene. Khariod golems that are set to guard places attack without provocation as soon as any creature gets within 10ft of their charge, attacking with its slam attack and concentrating on a single target at a time.

Imprinted (Ex): The Khariod golem can be imprinted upon by its creator so that when the creator casts Khariod's earth image spell (see above), the golem takes on the image of the creator (either as he was when originally created the golem or as he is currently, creators choice when he casts the spell). The golem is still constructed from clay and earth, but the consistency becomes finer (requiring a Spot DC 20 to notice the texture). The golem can be re-imprinted if the golem has no instructions or use for its creator for 1 week. After that time, another spellcaster can use the Khariod's earth image spell to imprint himself as the "creator".

Programmed (Ex): The golem can be given simple instructions in lieu of having the creator or controlling spellcaster give instructions. The instructions must be simple and no more than 5 words. Such commands are typically "stay here", "guard the door" or "bring me a glass of water". Once programmed, the golem completes that instruction to the best of its ability. In the absence of an instruction or instructor, the golem becomes dormant until "re-programmed". A golem that has completed its instructions and has no further instructions for more than 1 week can be "re-programmed" by a spellcasting casting Khariod's earth image spell. If successful, the golem treats the caster as its creator, awaiting instructions.

Construction

Khariod's golem is composed roughly 500Ibs of earth and clay, mixed with rare herbs, incense and a drop of the creators blood. The materials cost 700stl. All materials become part of the golem.

The creator of a Khariod golem must be at least 8th level and must possess the Craft Construct feat. Before casting any spells, the creator must fashion the earth and clay into a physical form, roughly resembling himself. The creator can fashion the body, or he can hire someone to fashion it for him. Creating the physical image of the golem requires a Craft (sculpting) skill check (DC 15).

Once the body has been fashioned, the creator must animate it through an extended magical ritual that lasts for 3 days, spending 8 hours per day focusing his magical energies on the golem. The caster is unable to perform any other spellcasting during this stage of the creation process and any such spellcasting means that he must start the ritual over again. Missing one day also ruins the process.

On the final day, the caster cast onto the body of the golem the following spells lesser geas, Khariod's earth image and stone shape. These spells can come from outside sources, such as scrolls, if the creator prefers.

Khariod's golems can be created with more than 3 Hit Dice, but each additional Hit Dice adds 2,000stl to the cost to create.

Craft Construct (see the Monster Manual); lesser geas, Khariod's earth image, stone shape; Price – (never sold); Cost 10,750stl + 430 XP

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