The Dragonlance Nexus

Printed From:

Dragon Mage

D&D 3e (3.0/3.5) Rules

by Trampas Whiteman

Dragon Mages are rare, talented sorcerers who have bonded with a dragon to form a deadly combination of arcane power and draconic might. The Dragon Mage has formed a bond with a dragon of compatible alignment, one that allows them to share sorcerous energies. Two beings, one mortal, one dragon, come together to form an unbeatable combination.

Though only one dragon mage has been known to exist, others are possible (though it is said that Dragon Mages are one-in-a-million). Most are sorcerers, though some bards may also wish to take on this role. The Knights of the Thorn would love to learn the secrets of becoming a dragon mage, combining their might with that of the blue dragons.

Ulin Majere is an example of a Dragon Mage.

Hit Die: d4


Alignment: Compatible with dragon cohort.
Skills: Diplomacy: 7 ranks, Knowledge (Arcana): 10 ranks, Ride: 7 ranks, Spellcraft 8 Ranks.
Feats: Leadership, Resist Dragonfear, any two metamagic feats.
Spells: Ability to cast 5th-level Arcane spells without preparation.
Special: Must have befriended a dragon willing to bond with the character. Must not have a familiar or animal companion. The Dragon Mage must also undergo a quest to the Dragon Isles, where the two solidify their bond through the practice of Wild Sorcery for a period of no less than a month.

Class Skills:

The Dragon Mage's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (Arcana) (Int), Profession (Wis), Ride (Dex), and Spellcraft (Int). See Chapter 4: Sills in the Player's Handbook for skill descriptions.

Skill Points at Each Additional Level: 2 + Int. Modifier.

Class Features:

Weapon and Armor Proficiency: Dragon Mages gain no additional proficiencies in weapons or armor.

Spells Per Day: A Dragon Mage gains new spells per day as if he had also gained a level in whatever spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained.

Dragon Cohort: At 1st level, a Dragon Mage may designate a dragon cohort in the same fashion that a Dragon Rider does. See pages 77 – 79 of the Dragonlance Campaign Setting for details.

Dragon Sorcery: At 1st level, the dragon mage unlocks the secret of tapping into the arcane might of his dragon cohort. Once per day, he may cast an arcane spell his dragon cohort knows, even if it is not on his regular spells known list. This ability increases to 2/day at 4th level, 3/day at 7th level, and 4/day at 10th level.

Dragon Feat: At 2nd level, a Dragon Mage can grant his dragon cohort the full benefits of a bonus feat chosen from the following list: Flyby Attack, Hover, Quicken Spell-Like Ability, Snatch, Strafing Breath, Wingover, or any one metamagic feat (though it must be a metamagic feat the Dragon Mage already knows). The bonus feat does not count against the dragon's normal feat capacity, though it must still meet all prerequisites, as noted in the appropriate feat descriptions.

A Dragon Mage must spend one week training with the dragon in order for it to receive the bonus feat. The Dragon Mage may bestow a second bonus feat at 5th level, and a third at 9th. The additional feats require the same training time as the first.

Empathic Communication (Ex): Per the Dragon Rider ability, p. 79 of the Dragonlance Campaign Setting.

Draconic Metamagic: The ability of a dragon mage and his dragon cohort to amplify magic through their bond continues to grow. At 7th level, the dragon mage may utilize any metamagic feat his dragon cohort knows (and vice versa) even if he does not know the metamagic feat himself. If the dragon cohort knows a metamagic feat that the dragon mage already knows, then the dragon mage can use the metamagic feat without taking up a higher level spell slot. This ability is usable for a number of times a day equal to the dragon mage's Intelligence modifier, if positive. The dragon mage must be in physical contact with his dragon cohort in order for this ability to happen.

Defensive Teamwork: At 10th level, a Dragon Mage and his dragon cohort work so well together that they continually act to protect each other from harm. Both the Dragon Mage and the dragon receive a +2 circumstance bonus to Armor Class and a +1 circumstance bonus on Will saving throws.

Ex-Dragon Mages:

A Dragon Mage whose dragon mount is killed or who purposefully breaks his bond with his dragon loses all benefits of the Dragon Mage prestige class (though he retains his spellcaster level), and is no longer able to advance in this class until he forms a bond with a new dragon. A Dragon Mage who betrays his dragon and purposefully harms him will be unable to bond with any other dragon as the tale of such a heinous betrayal will reach the ears of other dragons.

Dragon Mage
Class Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells Per Day
1 +0 +0 +0 +2 Dragon Cohort, Dragon Sorcery 1/day -
2 +1 +0 +0 +3 Dragon Feat +1 Spellcaster Level
3 +1 +1 +1 +3 Empathic Communication +1 Spellcaster Level
4 +2 +1 +1 +4 Dragon Sorcery 2/day +1 Spellcaster Level
5 +2 +1 +1 +4 Dragon Feat +1 Spellcaster Level
6 +3 +2 +2 +5 Dragon Sorcery 3/day +1 Spellcaster Level
7 +3 +2 +2 +5 Draconic Metamagic -
8 +4 +2 +2 +6 Dragon Feat +1 Spellcaster Level
9 +4 +3 +3 +6 Dragon Sorcery 4/day +1 Spellcaster Level
10 +5 +3 +3 +7 Defensive Teamwork -

Fan Ratings

Oops! You don't have the site cookie set. Please wait a minute and try again or click the help icon for more information.
. Tell us what you think! 

This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.