D&D 3e (3.0/3.5) Rules
Wizard 20/Wizard of High Sorcery 10/Loremaster 10/Archmage 5/Initiate of the Seven Fold Veil* 7
Medium-Size Outsider (Good, Lawful)
Divine Rank: 15
Hit Dice: 20d8+180(outsider) plus 20d4+180(wizard) plus 10d4+90(WoHS) plus 10d4+90(loremaster) plus 5d4+45(archmage) plus 7d4+63(initiate) (1016 hp)
Speed: 60 ft.
AC: 75 (+9 Dex, +15 divine, +28 natural, +12 deflection, +1 dodge), touch 47
Attacks: +5 defending holy impact disruption quarterstaff +73/+63/+53/+48 melee; or spell +68 melee touch or +70 ranged touch
Damage: +5 defending holy impact disruption quarterstaff 1d6+12/19-20; or by spell
Space/Reach: 5 ft./5 ft.
Special Attacks: Salient divine abilities, spell-like abilities, domain powers, arcane fire, magic of radiance
Special Qualities: Divine immunities, DR 25/epic, fire resistance 30, understand, speak and read all languages and speak directly to all beings within 15 miles, remote communication, godly realm, greater teleport at will, plane shift at will, mastery of shaping, mastery of counterspelling, summon familiar, arcane reach, spell power +1, secrets of inner strength, the lore of true stamina, secret knowledge of avoidance, dodge trick, applicable knowledge, lore +30, greater lore, true lore, magic of defense, magic of resistance, magic of sustenance, magic of truth, warding 4/day, unimpeachable abjuration, red veil, unanswerable strike +4, orange veil, yellow veil, reactive warding, green veil, blue veil, double warding, indigo veil, kaleidoscopic doom, violet veil, SR 67, divine aura (1500 ft., DC 37).
Saves: Fort +60, Ref +60, Will +70
Abilities: Str 24, Dex 29, Con 28, Int 50, Wis 36, Cha 34
Skills: Appraise +103 (+111 on alchemical items, +109 on paper items and works of calligraphy), Concentration +106, Craft (alchemy) +116, Craft (calligraphy) +92, Craft (papermaking) +92, Decipher Script +117, Diplomacy +77, Gather Information +78, Handle Animal +73, Heal +74, Intimidate +63, Knowledge (arcana) +156, Knowledge (geography) +92, Knowledge (history) +105, Knowledge (nature) +93, Knowledge (nobility and royalty) +92, Knowledge (religion) +91, Knowledge (the planes) +92, Listen +78, Perform (oratory) +74, Profession (apothecary) +97, Profession (scribe) +97, Search +85, Sense Motive +73, Spellcraft +141 (+145 with scrolls), Spot +79, Use Magic Device +79 (+95 with scrolls).
Feats: Arcane Defense (Abjuration)*, Brew Potion, Cooperative Spell*, Craft Magical Arms and Armor, Craft Rod, Craft Staff, Craft Wondrous Item, Empower Spell, Extend Spell, Forge Ring, Greater Spell Focus (Abjuration), Greater Spell Focus (Divination), Heighten Spell, Maximize Spell, Nonlethal Substitution, Persistent Spell*, Quicken Spell, Ranged Spell Specialization, Sanctum Spell, Scribe Scroll, Sculpt Spell, Skill Focus (Knowledge-Arcana), Skill Focus (Spellcraft), Spell Focus (Abjuration), Spell Focus (Divination), Touch Spell Specialization, Wand Strike*, Weapon Focus (ranged spell), Weapon Focus (touch spell). *from Complete Arcane.
Divine Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.
Salient Divine Abilities: Arcane Mastery, Area Divine Shield, Automatic Metamagic, Craft Artifact, Divine Blessing (Intelligence), Divine Recall, Divine Shield, Divine Skill Focus (Knowledge-Arcana), Divine Spellcasting, Divine Spell Focus (Abjuration), Divine Spell Focus (Divination), Gift of Life, Increased Energy Resistance (Fire), Increased Spell Resistance, Lay Quest, See Magic, Spontaneous Wizard Spells, Supreme Moon Magic (unique).
Domain Powers: Protective Ward (+15 on saving throws, 15/day), use arcane spell-completion items as Wizard 59, all Knowledge skills are class skills.
Spell-Like Abilities: Solinari uses these abilities as a 25th-level caster. The save DCs are 37 + spell level (DC 52 + spell level for abjuration and divination spells). Antimagic Field, Clairaudience/Clairvoyance, Detect Secret Doors, Detect Thoughts, Discern Location, Disjunction, Dispel Magic, Divination, Find the Path, Foresight, Identify, Imbue with Spell Ability, Legend Lore, Magic Aura, Mind Blank, Prismatic Sphere, Protection from Energy, Protection from Spells, Repulsion, Sanctuary, Shield Other, Spell Immunity, Spell Resistance, Spell Turning, True Seeing.
Wizard Spells/Day: 4/9/9/9/9/7/7/5/8/7/4/4/4/3/3/3/3/2/2/2/2; base DC 30 + spell level (DC 45 + spell level for abjuration and divination spells).
Supreme Moon Magic (unique salient divine ability): With this ability, Solinari's spells are always treated as if the white moon were in High Sanction, granting him a +1 bonus to effective caster level and DCs.
Possessions: Solinari bears the Staff of the White Moon, a +5 quarterstaff with the defending, holy, impact, and disruption special qualities. It also has all the powers of a staff of the magi, staff of abjuration, and staff of divination. Caster level 20.
Other Divine Powers
As an intermediate deity, Solinari automatically receives a die result of 20 on any check. He treats a 1 on a saving throw or attack roll normally and not as an automatic failure. He is immortal.
Senses: Solinari can see, hear, touch, and smell at a distance of fifteen miles. As a standard action, he can perceive anything within fifteen miles of white-robed wizards, any of the towers, arcane objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to ten locations at once. He can block the sensing powers of deities of his rank or lower at up to two remote locations at once for 15 hours.
Portfolio Sense: Solinari senses the use of good magic, abjurations or divinations the instant it happens and retains the sensation for fifteen weeks after the event occurs.
Automatic Actions: Solinari can use any Knowledge skill, even those he has no ranks in, as a free action if the DC for the task is 25 or lower. He can use Knowledge (arcana) or Spellcraft as a free action if the DC for the task is 40 or less. He can perform up to ten such free action each round.
Create Magic Items: As one of Krynn's deities of magic, Solinari can create any kind of magic item.
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